Player Matchup

Cupid
Cupid
ImInDenial
Cupid
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,124 Elo+
Solo
Olorun
Olorun
Larvesta1109
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,258 Elo+
Solo
Neith
Neith
Luck13_13
Neith
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 46L
1,312 Elo+
Solo
Kumbhakarna
Kumbhakarna
Yomamasfeet
Kumbhakarna
Level 28
God Stats
1W - 1L
1,711 SR
Queue Stats
73W - 73L
1,430 Elo+
Solo
Hun Batz
Hun Batz
mobuay
Hun Batz
Level 29
God Stats
8W - 6L
1,506 SR
Queue Stats
129W - 147L
1,405 Elo+
Solo
Team Averages
Level 15
1,543 SR
1,306 Elo+

VS

Team Averages
Level 22
1,405 SR
1,305 Elo+
Sol
Sol
BEBEWOW
Sol
Level 29
God Stats
17W - 10L
1,253 SR
Queue Stats
129W - 129L
1,202 Elo+
Solo
Izanami
Izanami
OG Lars IV
Izanami
Level 27
God Stats
17W - 11L
1,537 SR
Queue Stats
39W - 39L
1,310 Elo+
Party 1
Thor
Thor
SirGallet93
Thor
Level 15
God Stats
3W - 4L
1,198 SR
Queue Stats
9W - 18L
1,313 Elo+
Solo
Kali
Kali
TheHillway
Kali
Level 16
God Stats
2W - 1L
1,507 SR
Queue Stats
71W - 88L
1,415 Elo+
Solo
Cernunnos
Cernunnos
dirtysnowball18
Cernunnos
Level 23
God Stats
8W - 7L
1,530 SR
Queue Stats
34W - 37L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
8
2 / 5 / 1
5,697
407
4,572
6,863
1,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
7
0 / 9 / 0
4,932
352
1,933
9,870
1,960
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
Luck13_13
Neith
8
0 / 5 / 0
5,114
365
1,880
6,763
1,341
Kumbhakarna
Yomamasfeet
Kumbhakarna
7
0 / 6 / 1
5,384
385
1,086
11,826
4,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
mobuay
Hun Batz
10
1 / 3 / 0
6,410
458
5,561
9,678
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
4 / 0 / 7
7,572
541
4,848
4,831
1,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
OG Lars IV
Izanami
14
7 / 1 / 4
8,936
638
10,995
7,633
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 0 / 0
7,996
571
2,230
6,480
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 2 / 7
8,201
586
5,308
7,022
3,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
dirtysnowball18
Cernunnos
12
7 / 0 / 4
8,352
597
6,825
5,556
1,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
3
Kills
28
28
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
4
0
7
7.5
L
Cupid
2
5
1
0.5
L
Olorun
0
9
0
0
L
Neith
Luck13_13
Neith
0
5
0
0
W
Izanami
OG Lars IV
Izanami
7
1
4
9
W
4
0
0
4
W
6
2
7
4.75
L
Kumbhakarna
Yomamasfeet
Kumbhakarna
0
6
1
0.08
W
Cernunnos
dirtysnowball18
Cernunnos
7
0
4
9
L
Hun Batz
mobuay
Hun Batz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,032
Damage
30,206
45,000
Taken
31,522
11,159
Mitigated
12,097
7,889
Healing
9,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
4,848
1,246
135
2,739
4,831
1,343
1,434
257
4,574
34,621
0
L
Cupid
4,572
1,932
177
1,335
6,863
1,176
0
1,090
5,773
0
21,063
L
Olorun
1,933
520
172
1,212
9,870
1,960
0
1,945
7,925
13,715
0
L
Neith
Luck13_13
Neith
1,880
634
0
342
6,763
1,341
0
780
5,983
0
10,802
W
Izanami
OG Lars IV
Izanami
10,995
7,426
0
2,250
7,633
2,374
3,456
732
6,901
0
62,213
W
2,230
654
0
1,340
6,480
3,516
960
216
6,264
0
42,453
W
5,308
2,773
0
1,895
7,022
3,196
1,585
636
6,386
0
30,645
L
Kumbhakarna
Yomamasfeet
Kumbhakarna
1,086
212
0
1,710
11,826
4,364
0
200
11,626
12,720
0
W
Cernunnos
dirtysnowball18
Cernunnos
6,825
3,222
0
1,033
5,556
1,668
2,971
1,178
4,378
0
30,315
L
Hun Batz
mobuay
Hun Batz
5,561
1,861
0
2,941
9,678
2,318
672
833
8,845
0
40,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,537
Gold Earned
41,057
177
Minions Killed
382
0
Camps Cleared
0
1,096,227
Distance Traveled
1,320,709
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,572
541
55
4
0
261,721
4
L
Cupid
5,697
407
38
3
0
187,288
0
L
Olorun
4,932
352
19
1
0
195,269
0
L
Neith
5,114
365
24
2
0
232,002
0
W
Izanami
8,936
638
127
9
0
242,478
0
W
Thor
7,996
571
92
7
0
240,137
0
W
Kali
8,201
586
52
4
0
316,199
2
L
Kumbhakarna
5,384
385
27
2
0
167,864
3
W
Cernunnos
8,352
597
56
4
0
260,174
1
L
Hun Batz
6,410
458
69
5
0
313,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role