Player Matchup

Baron Samedi
Baron Samedi
HashiraNora
Baron Samedi
Level 35
God Stats
12W - 2L
1,660 SR
Queue Stats
42W - 29L
1,524 Elo+
Party 1
Medusa
Medusa
bubba1877
Medusa
Level 108
God Stats
4W - 1L
1,657 SR
Queue Stats
50W - 42L
1,534 Elo+
Party 1
Ganesha
Ganesha
forgranted2001
Ganesha
Level 40
God Stats
27W - 18L
1,650 SR
Queue Stats
62W - 54L
1,524 Elo+
Party 1
Team Averages
Level 61
1,656 SR
1,527 Elo+

VS

Team Averages
Level 58
1,558 SR
1,391 Elo+
Sol
Sol
GelflingHorror
Sol
Level 48
God Stats
0W - 1L
1,394 SR
Queue Stats
5W - 13L
1,331 Elo+
Party 2
Fenrir
Fenrir
Sykail
Fenrir
Level 64
God Stats
0W - 1L
1,653 SR
Queue Stats
13W - 20L
1,398 Elo+
Party 2
Gilgamesh
Gilgamesh
cynnicist
Gilgamesh
Level 61
God Stats
1W - 1L
1,625 SR
Queue Stats
96W - 109L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HashiraNora
Baron Samedi
15
9 / 3 / 7
10,697
823
12,737
10,585
4,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
bubba1877
Medusa
14
10 / 1 / 7
10,385
799
16,751
10,163
3,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 4 / 16
9,195
707
6,367
14,606
10,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 4
8,105
623
7,910
13,323
4,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Sykail
Fenrir
12
5 / 6 / 2
8,548
658
9,874
13,820
10,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
cynnicist
Gilgamesh
11
1 / 6 / 4
7,993
615
7,859
18,427
14,951
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
20
Kills
7
8
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
W
Baron Samedi
HashiraNora
Baron Samedi
9
3
7
4.17
L
Fenrir
Sykail
Fenrir
5
6
2
1
W
Medusa
bubba1877
Medusa
10
1
7
13.5
L
Gilgamesh
cynnicist
Gilgamesh
1
6
4
0.5
W
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,855
Damage
25,643
35,354
Taken
45,570
19,070
Mitigated
30,763
13,076
Healing
7,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,910
2,764
0
2,632
13,323
4,952
0
7,265
6,058
29,726
2,800
W
Baron Samedi
HashiraNora
Baron Samedi
12,737
571
2,105
5,228
10,585
4,770
1,030
1,881
8,286
41,300
0
L
Fenrir
Sykail
Fenrir
9,874
1,427
0
2,165
13,820
10,860
0
4,953
8,867
481
22,453
W
Medusa
bubba1877
Medusa
16,751
9,376
0
3,428
10,163
3,932
2,003
1,743
8,298
0
42,574
L
Gilgamesh
cynnicist
Gilgamesh
7,859
962
169
2,617
18,427
14,951
0
7,380
11,047
0
25,787
W
6,367
380
0
2,315
14,606
10,368
507
4,785
8,385
21,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,277
Gold Earned
24,646
151
Minions Killed
121
6
Camps Cleared
6
681,674
Distance Traveled
619,225
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,105
623
61
5
2
185,997
5
W
Baron Samedi
10,697
823
99
8
4
231,200
4
L
Fenrir
8,548
658
32
2
2
205,479
1
W
Medusa
10,385
799
50
4
2
222,897
1
L
Gilgamesh
7,993
615
28
2
2
227,749
2
W
Ganesha
9,195
707
2
0
0
227,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role