Player Matchup

Loki
Loki
PossiblySharted
Loki
Level 67
God Stats
37W - 44L
1,467 SR
Queue Stats
533W - 655L
1,291 Elo+
Solo
Geb
Geb
RJLunarWolf
Geb
Level 100
God Stats
10W - 9L
1,503 SR
Queue Stats
241W - 335L
1,290 Elo+
Solo
Merlin
Merlin
ddon29
Merlin
Level 129
God Stats
27W - 28L
1,377 SR
Queue Stats
371W - 418L
1,386 Elo+
Solo
Team Averages
Level 99
1,449 SR
1,322 Elo+

VS

Team Averages
Level 57
1,480 SR
1,437 Elo+
Sol
Sol
Lykanroc
Sol
Level 133
God Stats
20W - 19L
1,536 SR
Queue Stats
612W - 660L
1,435 Elo+
Solo
Medusa
Medusa
RaginJinjer007
Medusa
Level 20
God Stats
12W - 9L
1,500 SR
Queue Stats
24W - 23L
1,500 Elo+
Solo
Mulan
Mulan
camilomunoz_1496
Mulan
Level 17
God Stats
7W - 7L
1,404 SR
Queue Stats
25W - 30L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
7,652
696
5,244
5,660
2,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 4
6,913
628
6,628
11,100
7,661
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
ddon29
Merlin
11
1 / 1 / 5
7,305
664
7,233
7,462
2,498
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
7,657
696
10,581
7,029
2,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 1
6,221
566
2,294
6,658
2,173
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 3 / 3
7,178
653
6,785
12,261
10,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
4
4
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
W
4
2
2
2.5
W
2
1
4
4
L
0
3
1
0.17
L
1
3
3
0.83
W
Merlin
ddon29
Merlin
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,105
Damage
19,660
24,222
Taken
25,948
12,343
Mitigated
15,280
6,167
Healing
5,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,581
2,579
0
3,094
7,029
2,386
192
3,795
3,234
34,739
0
W
5,244
1,146
0
304
5,660
2,184
0
3,039
2,228
0
23,323
W
6,628
589
307
3,676
11,100
7,661
0
4,668
5,511
14,650
0
L
2,294
1,094
295
610
6,658
2,173
0
3,990
2,668
0
8,601
L
6,785
805
26
1,804
12,261
10,721
0
6,427
5,834
0
19,261
W
Merlin
ddon29
Merlin
7,233
499
589
1,291
7,462
2,498
332
2,392
4,701
25,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,870
Gold Earned
21,056
105
Minions Killed
121
4
Camps Cleared
5
591,476
Distance Traveled
543,603
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,657
696
65
6
2
193,753
3
W
Loki
7,652
696
37
3
3
208,502
2
W
Geb
6,913
628
20
2
0
201,690
5
L
Medusa
6,221
566
21
2
0
167,706
0
L
Mulan
7,178
653
35
3
3
182,144
3
W
Merlin
7,305
664
48
4
1
181,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role