Player Matchup

Odin
Odin
Big Choif
Odin
Level 117
God Stats
8W - 1L
1,740 SR
Queue Stats
59W - 27L
1,737 Elo+
Party 1
Set
Set
Duo Diff
Set
Level 148
God Stats
1W - 0L
1,566 SR
Queue Stats
142W - 86L
1,689 Elo+
Party 1
Olorun
Olorun
Thwep
Olorun
Level 149
God Stats
1W - 0L
1,638 SR
Queue Stats
167W - 98L
1,695 Elo+
Party 1
Janus
Janus
maburoshi2
Janus
Level 142
God Stats
5W - 1L
1,686 SR
Queue Stats
42W - 15L
1,750 Elo+
Party 1
Team Averages
Level 139
1,657 SR
1,718 Elo+

VS

Team Averages
Level 114
1,584 SR
1,484 Elo+
Cthulhu
Cthulhu
KING VEGG
Cthulhu
Level 100
God Stats
1W - 1L
1,704 SR
Queue Stats
9W - 9L
1,473 Elo+
Party 2
Nox
Nox
LILSAMOANKYD
Nox
Level 146
God Stats
0W - 1L
1,397 SR
Queue Stats
26W - 38L
1,472 Elo+
Party 2
Achilles
Achilles
SamoanAnarchy
Achilles
Level 66
God Stats
3W - 1L
1,679 SR
Queue Stats
14W - 16L
1,506 Elo+
Party 2
Heimdallr
Heimdallr
TEVITA684
Heimdallr
Level 144
God Stats
0W - 1L
1,558 SR
Queue Stats
37W - 46L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
1 / 2 / 14
9,721
810
6,164
12,584
10,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
13 / 2 / 5
11,531
961
15,225
13,597
9,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
Thwep
Olorun
15
1 / 2 / 5
9,860
822
6,252
10,182
7,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
17
6 / 1 / 9
10,850
904
15,939
9,943
3,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KING VEGG
Cthulhu
14
1 / 7 / 4
8,453
704
8,432
13,422
15,825
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 3 / 3
8,681
723
3,990
9,171
3,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SamoanAnarchy
Achilles
15
4 / 3 / 1
9,327
777
9,612
12,678
15,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
TEVITA684
Heimdallr
14
2 / 8 / 3
8,644
720
8,244
14,431
5,745
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
21
Kills
7
7
Deaths
21
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Odin
1
2
14
4
W
13
2
5
7.75
L
Cthulhu
KING VEGG
Cthulhu
1
7
4
0.43
L
0
3
3
0.5
L
Achilles
SamoanAnarchy
Achilles
4
3
1
1.5
L
Heimdallr
TEVITA684
Heimdallr
2
8
3
0.44
W
Olorun
Thwep
Olorun
1
2
5
1.75
W
Janus
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,580
Damage
30,278
46,306
Taken
49,702
30,989
Mitigated
40,292
12,896
Healing
4,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
6,164
891
0
499
12,584
10,592
363
3,264
9,174
1,667
18,255
W
15,225
7,252
0
5,895
13,597
9,017
1,448
4,030
9,424
0
35,055
L
Cthulhu
KING VEGG
Cthulhu
8,432
332
563
672
13,422
15,825
150
5,218
8,052
25,542
0
L
3,990
291
0
100
9,171
3,495
0
5,869
3,076
35,017
0
L
Achilles
SamoanAnarchy
Achilles
9,612
1,245
0
1,610
12,678
15,227
28
5,521
6,893
0
23,013
L
Heimdallr
TEVITA684
Heimdallr
8,244
1,688
0
1,073
14,431
5,745
400
4,957
9,334
0
24,184
W
Olorun
Thwep
Olorun
6,252
2,772
402
4,101
10,182
7,799
4,523
3,216
6,585
36,951
2,419
W
Janus
15,939
1,425
388
1,611
9,943
3,581
990
2,502
7,311
36,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,962
Gold Earned
35,105
215
Minions Killed
182
13
Camps Cleared
6
1,046,713
Distance Traveled
844,380
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,721
810
24
2
3
269,510
0
W
Set
11,531
961
49
4
4
278,618
0
L
Cthulhu
8,453
704
29
2
1
196,282
3
L
Nox
8,681
723
83
7
3
210,933
1
L
Achilles
9,327
777
30
3
1
234,595
2
L
Heimdallr
8,644
720
40
3
1
202,570
3
W
Olorun
9,860
822
77
6
4
239,893
1
W
Janus
10,850
904
65
5
2
258,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role