Player Matchup

Jormungandr
Jormungandr
LilMousie
Jormungandr
Level 66
God Stats
3W - 2L
1,249 SR
Queue Stats
276W - 359L
1,389 Elo+
Party 1
Skadi
Skadi
MrsHarmless
Skadi
Level 45
God Stats
24W - 50L
1,352 SR
Queue Stats
149W - 239L
1,319 Elo+
Party 1
Scylla
Scylla
Sumtinwong696969
Scylla
Level 43
God Stats
2W - 1L
1,495 SR
Queue Stats
39W - 21L
1,610 Elo+
Party 3
He Bo
He Bo
ZachyWacky
He Bo
Level 67
God Stats
1W - 1L
1,337 SR
Queue Stats
36W - 22L
1,582 Elo+
Party 3
Horus
Horus
slugger76787
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,589 Elo+
Party 3
Team Averages
Level 49
1,386 SR
1,498 Elo+

VS

Team Averages
Level 54
1,494 SR
1,390 Elo+
Ganesha
Ganesha
All Pro AJ
Ganesha
Level 63
God Stats
2W - 3L
1,455 SR
Queue Stats
4W - 7L
1,442 Elo+
Party 2
Kukulkan
Kukulkan
Cabcar3
Kukulkan
Level 5
God Stats
1W - 3L
1,482 SR
Queue Stats
1W - 5L
1,218 Elo+
Party 2
Hades
Hades
Yougooodbro3
Hades
Level 26
God Stats
0W - 1L
1,435 SR
Queue Stats
1W - 6L
1,197 Elo+
Party 2
Chaac
Chaac
ft Jay3438
Chaac
Level 128
God Stats
0W - 1L
1,633 SR
Queue Stats
1W - 1L
1,736 Elo+
Party 2
Mulan
Mulan
networkfaiilure
Mulan
Level 48
God Stats
6W - 6L
1,464 SR
Queue Stats
134W - 169L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LilMousie
Jormungandr
20
3 / 2 / 26
12,462
1,039
16,997
16,967
11,033
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
6 / 7 / 15
11,731
978
16,735
16,022
4,526
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
7 / 1 / 21
12,661
1,055
19,726
8,489
3,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
20
19 / 6 / 12
14,683
1,224
30,547
13,245
3,945
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
4 / 1 / 25
11,599
967
11,729
14,111
11,711
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

176

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
All Pro AJ
Ganesha
18
0 / 6 / 8
11,703
975
5,560
23,073
27,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Cabcar3
Kukulkan
17
0 / 12 / 7
10,002
834
4,360
18,831
7,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 12 / 8
11,756
980
15,404
22,159
13,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
18
11 / 1 / 5
14,275
1,190
24,376
20,087
22,838
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
3 / 8 / 7
11,934
995
14,733
19,575
14,464
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
52
39
Kills
17
17
Deaths
39
99
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ganesha
All Pro AJ
Ganesha
0
6
8
0.67
L
Kukulkan
Cabcar3
Kukulkan
0
12
7
0.29
W
Jormungandr
LilMousie
Jormungandr
3
2
26
8
W
6
7
15
1.93
W
7
1
21
17.5
L
3
12
8
0.58
W
He Bo
19
6
12
4.17
L
Chaac
11
1
5
13.5
L
3
8
7
0.81
W
4
1
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,734
Damage
64,433
68,834
Taken
103,725
34,257
Mitigated
85,640
11,592
Healing
15,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
All Pro AJ
Ganesha
5,560
263
418
2,585
23,073
27,898
0
13,395
9,678
25,548
0
L
Kukulkan
Cabcar3
Kukulkan
4,360
1,007
0
692
18,831
7,295
0
12,176
6,655
15,428
0
W
Jormungandr
LilMousie
Jormungandr
16,997
6,671
0
644
16,967
11,033
0
5,272
11,695
47,989
0
W
16,735
10,156
869
868
16,022
4,526
0
6,492
9,530
0
38,485
W
19,726
1,501
0
0
8,489
3,042
0
3,032
5,457
30,521
0
L
15,404
1,500
711
3,471
22,159
13,145
0
14,601
7,558
36,892
0
W
He Bo
30,547
1,903
0
2,358
13,245
3,945
0
4,846
8,399
50,571
0
L
Chaac
24,376
1,114
0
6,627
20,087
22,838
0
12,788
7,299
0
37,853
L
14,733
1,420
0
801
19,575
14,464
0
14,310
5,265
0
37,211
W
11,729
6,155
2,886
3,967
14,111
11,711
0
5,682
8,429
0
17,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,136
Gold Earned
59,670
200
Minions Killed
201
5
Camps Cleared
5
963,358
Distance Traveled
1,019,795
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,703
975
0
0
0
197,389
0
L
Kukulkan
10,002
834
28
2
0
149,699
11
W
Jormungandr
12,462
1,039
62
5
1
222,454
0
W
Skadi
11,731
978
58
5
2
140,954
0
W
Scylla
12,661
1,055
28
2
0
199,285
1
L
Hades
11,756
980
65
5
3
203,191
0
W
He Bo
14,683
1,224
50
4
1
196,209
0
L
Chaac
14,275
1,190
49
4
1
259,169
0
L
Mulan
11,934
995
59
5
1
210,347
1
W
Horus
11,599
967
2
0
1
204,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role