Player Matchup

Sol
Sol
Kazi DarkSoul
Sol
Level 123
God Stats
23W - 10L
1,733 SR
Queue Stats
178W - 163L
1,538 Elo+
Party 2
Kuzenbo
Kuzenbo
TeeroyFlawless
Kuzenbo
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 62L
1,370 Elo+
Solo
Persephone
Persephone
bloodbrother112
Persephone
Level 142
God Stats
2W - 4L
1,582 SR
Queue Stats
431W - 406L
1,615 Elo+
Party 2
Hun Batz
Hun Batz
steeilerchaos23
Hun Batz
Level 117
God Stats
6W - 4L
1,566 SR
Queue Stats
262W - 208L
1,549 Elo+
Party 2
Hercules
Hercules
trent_wrighteous
Hercules
Level 146
God Stats
18W - 23L
1,469 SR
Queue Stats
1,625W - 1,574L
1,464 Elo+
Solo
Team Averages
Level 122
1,570 SR
1,507 Elo+

VS

Team Averages
Level 142
1,583 SR
1,505 Elo+
Raijin
Raijin
Ciscko_Franz
Raijin
Level 129
God Stats
5W - 3L
1,669 SR
Queue Stats
238W - 226L
1,492 Elo+
Solo
Charybdis
Charybdis
OrdinaryStag53
Charybdis
Level 107
God Stats
9W - 14L
1,442 SR
Queue Stats
368W - 346L
1,560 Elo+
Solo
Achilles
Achilles
Sir_Geruad
Achilles
Level 158
God Stats
10W - 8L
1,544 SR
Queue Stats
545W - 510L
1,479 Elo+
Party 1
Terra
Terra
UnknownFenrir08
Terra
Level 155
God Stats
23W - 21L
1,585 SR
Queue Stats
387W - 378L
1,504 Elo+
Party 1
Nemesis
Nemesis
Welcome2MeatShow
Nemesis
Level 160
God Stats
10W - 7L
1,676 SR
Queue Stats
335W - 336L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 1
9,661
483
6,968
11,028
3,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 3 / 4
8,099
405
5,476
11,972
15,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Persephone
bloodbrother112
Persephone
15
3 / 5 / 2
10,112
506
8,120
10,713
3,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
17
3 / 3 / 2
9,715
486
7,021
12,699
5,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 3 / 3
10,463
523
8,657
21,166
19,579
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
2 / 5 / 3
9,928
496
11,376
13,051
5,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
OrdinaryStag53
Charybdis
17
1 / 3 / 0
9,964
498
3,712
10,430
3,738
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Sir_Geruad
Achilles
17
3 / 2 / 5
10,723
536
13,914
16,078
17,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 0 / 8
9,443
472
4,688
11,617
12,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
8 / 0 / 3
11,073
554
14,172
11,266
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
10
Kills
15
15
Deaths
10
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Raijin
2
5
3
0.7
L
2
1
1
2.5
W
Charybdis
OrdinaryStag53
Charybdis
1
3
0
0.33
W
Achilles
Sir_Geruad
Achilles
3
2
5
2.75
L
1
3
4
1
W
1
0
8
5
W
8
0
3
9.5
L
Persephone
bloodbrother112
Persephone
3
5
2
0.8
L
Hun Batz
3
3
2
1.33
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,242
Damage
47,862
67,578
Taken
62,442
47,662
Mitigated
44,996
19,746
Healing
20,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
11,376
728
84
2,579
13,051
5,056
0
4,080
8,749
75,117
0
L
6,968
2,116
0
5,728
11,028
3,385
1,110
1,080
9,948
84,416
0
W
Charybdis
OrdinaryStag53
Charybdis
3,712
2,593
0
3,659
10,430
3,738
727
5,552
4,878
0
86,288
W
Achilles
Sir_Geruad
Achilles
13,914
2,699
0
4,897
16,078
17,746
289
2,860
13,054
12,802
56,648
L
5,476
2,535
0
863
11,972
15,729
216
2,558
9,414
20,616
0
W
4,688
1,157
1,664
4,423
11,617
12,717
527
4,166
7,323
17,499
0
W
14,172
6,982
0
3,089
11,266
5,739
307
3,453
7,697
0
89,598
L
Persephone
bloodbrother112
Persephone
8,120
271
0
1,364
10,713
3,796
0
5,845
4,863
54,413
0
L
Hun Batz
7,021
1,380
0
3,946
12,699
5,173
0
3,386
9,313
0
66,033
L
8,657
2,385
0
7,845
21,166
19,579
536
5,731
15,435
0
75,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,050
Gold Earned
51,131
563
Minions Killed
594
0
Camps Cleared
0
1,884,238
Distance Traveled
2,011,000
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,928
496
144
7
0
359,744
5
L
Sol
9,661
483
161
8
0
369,942
7
W
Charybdis
9,964
498
165
8
0
370,742
4
W
Achilles
10,723
536
138
7
0
403,872
3
L
Kuzenbo
8,099
405
16
1
0
367,353
2
W
Terra
9,443
472
28
1
0
415,377
4
W
Nemesis
11,073
554
119
6
0
461,265
3
L
Persephone
10,112
506
113
6
0
375,132
4
L
Hun Batz
9,715
486
124
6
0
448,472
6
L
Hercules
10,463
523
149
7
0
323,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role