Player Matchup

Olorun
Olorun
Assassin0018114
Olorun
Level 14
God Stats
1W - 1L
1,329 SR
Queue Stats
12W - 19L
1,131 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ICECOLDMARZ
Ah Muzen Cab
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
341W - 450L
1,356 Elo+
Party 2
Geb
Geb
VVSkakarot
Geb
Level 84
God Stats
2W - 2L
1,179 SR
Queue Stats
457W - 590L
1,353 Elo+
Party 2
Team Averages
Level 74
1,336 SR
1,280 Elo+

VS

Team Averages
Level 85
1,689 SR
1,324 Elo+
Fenrir
Fenrir
CheekCranckers
Fenrir
Level 59
God Stats
4W - 6L
1,723 SR
Queue Stats
33W - 45L
1,327 Elo+
Party 1
Ymir
Ymir
miguelortizdomin
Ymir
Level 109
God Stats
74W - 83L
1,526 SR
Queue Stats
916W - 1,402L
1,322 Elo+
Solo
Nu Wa
Nu Wa
taylors all day
Nu Wa
Level 88
God Stats
3W - 1L
1,819 SR
Queue Stats
37W - 49L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 12
9,724
648
5,224
14,638
5,230
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
ICECOLDMARZ
Ah Muzen Cab
19
23 / 2 / 3
14,020
935
29,628
13,804
4,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 3 / 20
11,836
789
14,172
16,681
9,198
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 9 / 5
10,828
722
14,226
23,038
17,920
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
4 / 11 / 12
10,614
708
11,388
22,596
10,745
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
5 / 6 / 8
10,814
721
10,887
9,118
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
43
26
Kills
18
18
Deaths
26
35
Assists
25
Player
Kills
Deaths
Assists
KDA
W
0
13
12
0.46
L
9
9
5
1.28
W
Ah Muzen Cab
ICECOLDMARZ
Ah Muzen Cab
23
2
3
12.25
W
3
3
20
4.33
L
4
11
12
0.91
L
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,024
Damage
36,501
45,123
Taken
54,752
19,265
Mitigated
31,034
11,130
Healing
1,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,224
2,499
242
802
14,638
5,230
0
7,806
6,586
17,671
0
L
14,226
2,835
0
782
23,038
17,920
0
7,269
14,968
0
20,846
W
Ah Muzen Cab
ICECOLDMARZ
Ah Muzen Cab
29,628
15,004
0
6,423
13,804
4,837
2,758
6,947
6,550
0
76,075
W
14,172
3,576
0
3,663
16,681
9,198
52
8,036
8,301
36,309
0
L
11,388
3,002
0
0
22,596
10,745
0
8,205
13,877
24,134
0
L
10,887
2,402
0
747
9,118
2,369
0
2,600
6,387
27,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,580
Gold Earned
32,256
175
Minions Killed
111
9
Camps Cleared
2
770,128
Distance Traveled
638,296
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,724
648
19
1
3
227,324
0
L
Fenrir
10,828
722
23
2
1
250,676
1
W
Ah Muzen Cab
14,020
935
101
7
5
266,788
1
W
Geb
11,836
789
55
4
1
276,016
0
L
Ymir
10,614
708
42
3
0
225,810
1
L
Nu Wa
10,814
721
46
3
1
161,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role