Player Matchup

Medusa
Medusa
DrExplosiveX
Medusa
Level 14
God Stats
5W - 4L
1,800 SR
Queue Stats
11W - 12L
1,512 Elo+
Party 1
Terra
Terra
GrandTheftTaco__
Terra
Level 86
God Stats
26W - 23L
1,672 SR
Queue Stats
245W - 243L
1,512 Elo+
Party 1
Fenrir
Fenrir
Itskatkashi
Fenrir
Level 45
God Stats
0W - 1L
1,160 SR
Queue Stats
143W - 114L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
MrMagixal
The Morrigan
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 89L
1,474 Elo+
Party 1
Chaac
Chaac
RhythmRobot
Chaac
Level 43
God Stats
3W - 7L
1,343 SR
Queue Stats
116W - 122L
1,443 Elo+
Solo
Team Averages
Level 43
1,495 SR
1,488 Elo+

VS

Team Averages
Level 46
1,495 SR
1,445 Elo+
Bellona
Bellona
HelmerD
Bellona
Level 48
God Stats
2W - 4L
1,482 SR
Queue Stats
10W - 25L
1,404 Elo+
Solo
Bakasura
Bakasura
JuicedAaikom
Bakasura
Level 46
God Stats
1W - 3L
1,289 SR
Queue Stats
151W - 210L
1,379 Elo+
Solo
Ymir
Ymir
ViewlessAtol278
Ymir
Level 67
God Stats
16W - 13L
1,527 SR
Queue Stats
94W - 96L
1,433 Elo+
Party 2
Ra
Ra
isa96
Ra
Level 41
God Stats
3W - 1L
1,467 SR
Queue Stats
72W - 71L
1,477 Elo+
Solo
Medusa
Medusa
waxcornet13
Medusa
Level 29
God Stats
1W - 0L
1,709 SR
Queue Stats
149W - 138L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
2 / 5 / 5
9,679
440
10,074
13,243
4,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 3 / 6
9,379
426
6,829
20,510
21,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
15
3 / 8 / 3
9,744
443
7,072
20,927
12,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
MrMagixal
The Morrigan
14
2 / 5 / 3
8,906
405
7,297
8,126
2,934
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 1 / 2
10,974
499
9,375
12,967
8,545
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HelmerD
Bellona
15
3 / 1 / 5
9,367
426
8,004
13,520
10,316
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
JuicedAaikom
Bakasura
20
3 / 2 / 4
11,617
528
5,965
15,986
9,217
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 3 / 10
10,050
457
7,764
17,281
18,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ra
16
5 / 3 / 7
10,472
476
15,247
10,207
4,930
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
18
8 / 2 / 8
11,393
518
14,337
9,890
4,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
56
11
Kills
22
22
Deaths
11
19
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
5
5
0.9
L
1
3
6
1.33
W
Bellona
HelmerD
Bellona
3
1
5
5.5
L
Fenrir
3
8
3
0.56
W
Bakasura
JuicedAaikom
Bakasura
3
2
4
2.5
L
The Morrigan
MrMagixal
The Morrigan
2
5
3
0.7
L
3
1
2
4
W
3
3
10
2.67
W
Ra
5
3
7
2.83
W
Medusa
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,647
Damage
51,317
75,773
Taken
66,884
50,551
Mitigated
47,770
24,292
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
10,074
3,903
268
2,400
13,243
4,948
1,475
2,159
11,084
0
73,571
L
6,829
758
3,516
5,030
20,510
21,812
0
7,966
12,445
41,013
0
W
Bellona
HelmerD
Bellona
8,004
1,651
428
1,285
13,520
10,316
344
1,798
11,359
0
43,322
L
Fenrir
7,072
589
170
5,595
20,927
12,312
0
6,227
14,700
0
57,463
W
Bakasura
JuicedAaikom
Bakasura
5,965
3,774
0
6,571
15,986
9,217
1,688
727
14,991
0
102,910
L
The Morrigan
MrMagixal
The Morrigan
7,297
965
210
662
8,126
2,934
207
4,614
3,435
36,885
1,621
L
9,375
1,544
0
6,441
12,967
8,545
379
2,317
10,404
339
76,594
W
7,764
954
621
2,440
17,281
18,770
65
4,849
12,271
34,891
0
W
Ra
15,247
1,671
1,525
3,518
10,207
4,930
41
3,417
6,732
80,137
0
W
Medusa
14,337
6,442
0
1,603
9,890
4,537
1,022
2,687
7,203
0
92,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,682
Gold Earned
52,899
505
Minions Killed
596
0
Camps Cleared
0
1,931,092
Distance Traveled
2,174,923
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,679
440
137
6
0
370,454
0
L
Terra
9,379
426
58
3
0
377,960
5
W
Bellona
9,367
426
73
3
0
463,864
1
L
Fenrir
9,744
443
90
4
0
383,997
0
W
Bakasura
11,617
528
189
9
0
497,488
2
L
The Morrigan
8,906
405
73
3
0
364,421
1
L
Chaac
10,974
499
147
7
0
434,260
5
W
Ymir
10,050
457
53
2
0
385,222
6
W
Ra
10,472
476
133
6
0
423,692
1
W
Medusa
11,393
518
148
7
0
404,657
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role