Player Matchup

Nu Wa
Nu Wa
MadThunda
Nu Wa
Level 5
God Stats
2W - 3L
1,410 SR
Queue Stats
2W - 3L
1,198 Elo+
Solo
Pele
Pele
Pitbulmejor888
Pele
Level 29
God Stats
12W - 12L
1,501 SR
Queue Stats
149W - 153L
1,378 Elo+
Solo
Apollo
Apollo
TheWiseAngel
Apollo
Level 22
God Stats
13W - 14L
1,451 SR
Queue Stats
32W - 32L
1,307 Elo+
Solo
Fenrir
Fenrir
lospollos016
Fenrir
Level 15
God Stats
15W - 18L
1,651 SR
Queue Stats
36W - 35L
1,621 Elo+
Solo
Agni
Agni
marrano2710
Agni
Level 29
God Stats
1W - 1L
1,543 SR
Queue Stats
101W - 95L
1,417 Elo+
Solo
Team Averages
Level 20
1,511 SR
1,384 Elo+

VS

Team Averages
Level 20
1,519 SR
1,453 Elo+
Pele
Pele
AH-64ApacheOtaku
Pele
Level 29
God Stats
3W - 0L
1,718 SR
Queue Stats
108W - 38L
1,761 Elo+
Solo
Neith
Neith
Codinablack
Neith
Level 7
God Stats
3W - 4L
1,227 SR
Queue Stats
3W - 6L
1,327 Elo+
Solo
Sobek
Sobek
FlyGod76
Sobek
Level 6
God Stats
4W - 4L
1,494 SR
Queue Stats
15W - 12L
1,457 Elo+
Solo
Scylla
Scylla
majymaj16
Scylla
Level 29
God Stats
17W - 6L
1,657 SR
Queue Stats
382W - 411L
1,379 Elo+
Solo
Athena
Athena
young_Asian_boy2
Athena
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
182W - 227L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
MadThunda
Nu Wa
12
3 / 3 / 6
7,230
516
6,387
5,666
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 4 / 2
7,197
514
4,780
11,692
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
9
1 / 4 / 1
6,087
435
1,983
8,880
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
13
8 / 1 / 4
7,721
552
9,805
12,477
10,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 5 / 0
7,214
515
2,699
5,880
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 3 / 2
8,432
602
9,762
11,361
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 7 / 2
5,955
425
3,265
8,009
2,253
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
FlyGod76
Sobek
15
4 / 0 / 7
8,749
625
10,404
11,923
13,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
majymaj16
Scylla
13
3 / 1 / 4
8,077
577
4,719
3,918
1,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 4 / 2
5,725
409
1,548
8,110
2,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
34
15
Kills
17
17
Deaths
15
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
9
3
2
3.33
W
0
7
2
0.14
W
Sobek
FlyGod76
Sobek
4
0
7
7.5
L
Nu Wa
MadThunda
Nu Wa
3
3
6
2
L
1
4
2
0.5
L
Apollo
1
4
1
0.38
L
Fenrir
8
1
4
10
W
Scylla
majymaj16
Scylla
3
1
4
5
L
2
5
0
0.4
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,654
Damage
29,698
44,595
Taken
43,321
20,578
Mitigated
23,134
11,286
Healing
11,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,762
2,488
0
3,922
11,361
3,701
0
1,679
9,264
0
56,445
W
3,265
1,734
0
694
8,009
2,253
678
1,040
6,352
0
24,396
W
Sobek
FlyGod76
Sobek
10,404
958
0
3,948
11,923
13,625
0
2,356
9,166
49,772
0
L
Nu Wa
MadThunda
Nu Wa
6,387
685
0
470
5,666
1,674
841
2,311
3,255
21,501
0
L
4,780
1,113
0
4,388
11,692
3,770
0
3,179
8,469
0
46,313
L
Apollo
1,983
860
0
753
8,880
2,817
0
4,915
3,949
0
16,778
L
Fenrir
9,805
2,297
132
5,043
12,477
10,693
322
3,248
9,181
0
26,206
W
Scylla
majymaj16
Scylla
4,719
36
0
1,072
3,918
1,159
380
517
3,267
37,540
0
L
2,699
178
0
500
5,880
1,624
924
2,726
3,070
30,734
0
W
1,548
844
728
922
8,110
2,396
0
2,319
5,208
6,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,449
Gold Earned
36,938
283
Minions Killed
327
0
Camps Cleared
0
1,278,357
Distance Traveled
1,218,309
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,432
602
94
7
0
275,701
3
W
Neith
5,955
425
59
4
0
224,395
0
W
Sobek
8,749
625
95
7
0
269,955
0
L
Nu Wa
7,230
516
31
2
0
235,341
0
L
Pele
7,197
514
95
7
0
284,415
0
L
Apollo
6,087
435
34
2
0
255,055
2
L
Fenrir
7,721
552
40
3
0
290,110
5
W
Scylla
8,077
577
69
5
0
268,218
2
L
Agni
7,214
515
83
6
0
213,436
4
W
Athena
5,725
409
10
1
0
180,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role