Player Matchup

Skadi
Skadi
 
Skadi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Kmargoo
Chronos
Level 155
God Stats
1W - 1L
1,366 SR
Queue Stats
41W - 54L
1,501 Elo+
Solo
Arachne
Arachne
TheGreatGrizzly
Arachne
Level 89
God Stats
1W - 1L
1,202 SR
Queue Stats
89W - 72L
1,574 Elo+
Party 2
Thoth
Thoth
Twyvox
Thoth
Level 99
God Stats
2W - 4L
1,328 SR
Queue Stats
99W - 75L
1,611 Elo+
Party 2
Eset
Eset
oCrissCross
Eset
Level 160
God Stats
15W - 5L
1,651 SR
Queue Stats
851W - 782L
1,570 Elo+
Solo
Team Averages
Level 122
1,409 SR
1,551 Elo+

VS

Team Averages
Level 127
1,391 SR
1,525 Elo+
Fafnir
Fafnir
 
Fafnir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Ehjay9
Tiamat
Level 124
God Stats
6W - 4L
1,668 SR
Queue Stats
311W - 292L
1,548 Elo+
Party 1
Hun Batz
Hun Batz
HolyBeefGaming
Hun Batz
Level 126
God Stats
0W - 4L
1,230 SR
Queue Stats
103W - 85L
1,470 Elo+
Party 1
Ullr
Ullr
KingRoyceOP
Ullr
Level 148
God Stats
1W - 7L
1,059 SR
Queue Stats
444W - 435L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
6 / 3 / 16
10,183
849
15,197
11,210
3,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chronos
Kmargoo
Chronos
17
4 / 4 / 14
9,891
824
10,226
10,526
4,467
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

17
8 / 7 / 12
10,516
876
14,344
13,359
6,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Thoth
Twyvox
Thoth
15
3 / 4 / 13
9,120
760
9,893
7,445
1,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

19
7 / 2 / 14
10,719
893
10,415
13,519
4,918
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
3 / 5 / 11
9,589
799
5,629
21,378
26,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
 
Hercules
14
0 / 5 / 9
8,167
681
5,703
14,057
13,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Tiamat
Ehjay9
Tiamat
16
5 / 5 / 6
9,162
764
12,062
11,795
7,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
16
6 / 9 / 5
9,910
826
10,703
13,037
4,856
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
4 / 5 / 7
8,936
745
10,734
11,697
4,619
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
56
28
Kills
18
20
Deaths
29
69
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
3
16
4.67
L
Fafnir
 
Fafnir
3
5
11
1.7
L
Hercules
 
Hercules
0
5
9
0.9
L
Tiamat
Ehjay9
Tiamat
5
5
6
1.6
L
Hun Batz
6
9
5
0.94
L
4
5
7
1.5
W
Chronos
Kmargoo
Chronos
4
4
14
2.75
W
8
7
12
2
W
Thoth
Twyvox
Thoth
3
4
13
2.38
W
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,075
Damage
44,831
56,059
Taken
71,964
21,500
Mitigated
56,316
15,914
Healing
23,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
15,197
8,892
442
2,847
11,210
3,941
1,684
4,075
6,880
0
27,115
L
Fafnir
 
Fafnir
5,629
1,299
1,489
8,344
21,378
26,187
140
10,602
10,776
12,049
0
L
Hercules
 
Hercules
5,703
485
787
3,102
14,057
13,239
39
4,492
9,565
1,404
12,120
L
Tiamat
Ehjay9
Tiamat
12,062
729
1,012
3,501
11,795
7,415
0
3,806
7,989
29,409
0
L
Hun Batz
10,703
1,291
569
978
13,037
4,856
31
6,509
6,528
0
15,347
L
10,734
2,297
1,466
2,656
11,697
4,619
434
5,125
6,572
0
28,485
W
Chronos
Kmargoo
Chronos
10,226
3,521
0
1,736
10,526
4,467
2,236
2,597
7,750
26,698
0
W
14,344
9,478
570
3,226
13,359
6,231
554
4,272
8,998
0
22,129
W
Thoth
Twyvox
Thoth
9,893
1,138
158
371
7,445
1,943
580
1,960
5,445
18,523
0
W
10,415
1,021
2,304
4,260
13,519
4,918
189
4,967
8,552
27,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,429
Gold Earned
45,764
138
Minions Killed
134
0
Camps Cleared
0
1,179,684
Distance Traveled
1,011,796
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,183
849
26
2
0
242,902
1
L
Fafnir
9,589
799
15
1
0
202,862
3
L
Hercules
8,167
681
22
2
0
177,248
0
L
Tiamat
9,162
764
45
4
0
224,064
1
L
Hun Batz
9,910
826
12
1
0
191,527
0
L
Ullr
8,936
745
40
3
0
216,095
1
W
Chronos
9,891
824
41
3
0
215,436
4
W
Arachne
10,516
876
8
1
0
230,941
1
W
Thoth
9,120
760
27
2
0
229,562
0
W
Eset
10,719
893
36
3
0
260,843
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role