Player Matchup

Hachiman
Hachiman
Gold I
FRESH CADAVER
Hachiman
Gold I
Level 127
God Stats
8W - 10L
1,257 SR
Queue Stats
588W - 635L
1,610 MMR
Solo
Sylvanus
Sylvanus
Gold II
TaylorGang979
Sylvanus
Gold II
Level 143
God Stats
1W - 0L
1,851 SR
Queue Stats
40W - 44L
1,465 MMR
Solo
Sol
Sol
Masters
dbBEASTistrash
Sol
Masters
Level 107
God Stats
21W - 4L
1,749 SR
Queue Stats
414W - 232L
1,590 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,619 SR
1,555 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 132
1,467 SR
1,333 MMR
Ymir
Ymir
Bronze IV
LinK Cascade
Ymir
Bronze IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,333 MMR
Party 1
Neith
Neith
Bronze IV
Nightroh
Neith
Bronze IV
Level 109
God Stats
0W - 2L
1,358 SR
Queue Stats
64W - 71L
1,333 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze IV
PsyonicRift
Morgan Le Fay
Bronze IV
Level 140
God Stats
1W - 2L
1,543 SR
Queue Stats
75W - 89L
1,333 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FRESH CADAVER
Hachiman
15
8 / 1 / 3
10,095
777
10,159
6,338
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
TaylorGang979
Sylvanus
12
1 / 3 / 8
8,482
652
4,561
14,051
13,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 1 / 9
9,169
705
13,793
10,746
4,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AphroditeCthulhuAthenaMulanGilgamesh

VS

Bans
CharybdisMedusaChaacChironCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 5
8,253
635
3,267
12,480
12,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Nightroh
Neith
12
0 / 3 / 5
7,884
606
7,377
9,381
3,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
PsyonicRift
Morgan Le Fay
13
5 / 4 / 0
9,070
698
11,317
10,669
3,810
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
11
Kills
5
5
Deaths
11
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
FRESH CADAVER
Hachiman
8
1
3
9.5
L
0
4
5
0.63
L
Neith
Nightroh
Neith
0
3
5
0.83
L
Morgan Le Fay
PsyonicRift
Morgan Le Fay
5
4
0
1.25
W
Sylvanus
TaylorGang979
Sylvanus
1
3
8
1.67
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,513
Damage
21,961
31,135
Taken
32,530
19,985
Mitigated
19,625
16,186
Healing
5,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
FRESH CADAVER
Hachiman
10,159
4,778
0
1,130
6,338
2,639
810
3,172
3,166
0
40,007
L
3,267
946
0
1,999
12,480
12,649
0
6,265
6,215
8,432
0
L
Neith
Nightroh
Neith
7,377
1,723
0
3,146
9,381
3,166
0
4,015
5,366
0
34,173
L
Morgan Le Fay
PsyonicRift
Morgan Le Fay
11,317
636
0
799
10,669
3,810
0
7,135
3,534
33,042
0
W
Sylvanus
TaylorGang979
Sylvanus
4,561
960
2,793
5,911
14,051
13,338
0
5,931
8,120
13,888
0
W
13,793
4,998
0
6,352
10,746
4,008
2,115
5,979
4,767
52,311
5,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,746
Gold Earned
25,207
168
Minions Killed
137
9
Camps Cleared
3
691,855
Distance Traveled
658,728
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,095
777
68
5
5
239,484
3
L
Ymir
8,253
635
12
1
2
213,476
3
L
Neith
7,884
606
83
6
1
225,019
2
L
Morgan Le Fay
9,070
698
42
3
0
220,233
5
W
Sylvanus
8,482
652
19
1
0
216,327
5
W
Sol
9,169
705
81
6
4
236,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role