Player Matchup

King Arthur
King Arthur
AyyoNice
King Arthur
Level 126
God Stats
2W - 1L
1,462 SR
Queue Stats
22W - 14L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
BROYGOD345
Cliodhna
Level 5
God Stats
5W - 4L
1,479 SR
Queue Stats
5W - 4L
1,222 Elo+
Solo
Neith
Neith
SmiteGod5147
Neith
Level 12
God Stats
5W - 1L
1,720 SR
Queue Stats
9W - 10L
1,283 Elo+
Party 1
Team Averages
Level 48
1,554 SR
1,335 Elo+

VS

Team Averages
Level 55
1,461 SR
1,321 Elo+
Merlin
Merlin
Beejyboi
Merlin
Level 14
God Stats
3W - 8L
1,370 SR
Queue Stats
30W - 36L
1,177 Elo+
Solo
Cliodhna
Cliodhna
Divine Nox
Cliodhna
Level 145
God Stats
0W - 1L
1,512 SR
Queue Stats
165W - 190L
1,415 Elo+
Party 2
Ravana
Ravana
blackout5491
Ravana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AyyoNice
King Arthur
12
6 / 3 / 9
8,320
832
7,634
12,286
10,381
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cliodhna
BROYGOD345
Cliodhna
13
7 / 3 / 8
8,835
884
8,213
7,386
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
9 / 3 / 13
9,648
965
9,908
6,543
2,076
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Beejyboi
Merlin
11
1 / 4 / 5
7,168
717
7,923
7,534
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
Divine Nox
Cliodhna
11
5 / 7 / 4
7,795
780
5,948
10,308
4,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
9
3 / 11 / 5
7,026
703
4,400
11,743
3,715
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
22
Kills
9
9
Deaths
22
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AyyoNice
King Arthur
6
3
9
3.5
W
Cliodhna
BROYGOD345
Cliodhna
7
3
8
3.67
L
Merlin
Beejyboi
Merlin
1
4
5
0.88
L
Cliodhna
Divine Nox
Cliodhna
5
7
4
1
W
9
3
13
5.17
L
Ravana
3
11
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,755
Damage
18,271
26,215
Taken
29,585
15,033
Mitigated
10,381
2,796
Healing
1,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AyyoNice
King Arthur
7,634
1,128
0
167
12,286
10,381
0
4,444
7,391
2,099
16,910
W
Cliodhna
BROYGOD345
Cliodhna
8,213
704
0
955
7,386
2,576
0
2,431
4,643
0
26,885
L
Merlin
Beejyboi
Merlin
7,923
331
0
688
7,534
2,376
0
443
7,091
19,024
0
L
Cliodhna
Divine Nox
Cliodhna
5,948
838
254
780
10,308
4,290
0
84
10,224
0
21,164
W
9,908
3,632
0
1,674
6,543
2,076
972
1,005
5,360
0
24,005
L
Ravana
4,400
1,253
0
200
11,743
3,715
0
360
11,383
0
6,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,803
Gold Earned
21,989
103
Minions Killed
84
6
Camps Cleared
3
534,772
Distance Traveled
479,040
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,320
832
19
2
1
194,720
5
W
Cliodhna
8,835
884
40
4
5
177,474
0
L
Merlin
7,168
717
34
3
2
156,339
0
L
Cliodhna
7,795
780
44
4
1
172,253
0
W
Neith
9,648
965
44
4
0
162,578
0
L
Ravana
7,026
703
6
1
0
150,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role