Player Matchup

Chiron
Chiron
ClayCaliber
Chiron
Level 57
God Stats
0W - 3L
1,735 SR
Queue Stats
1W - 6L
1,239 Elo+
Party 3
Neith
Neith
FCM4
Neith
Level 17
God Stats
1W - 2L
1,512 SR
Queue Stats
39W - 54L
1,344 Elo+
Party 2
Ganesha
Ganesha
Freakently
Ganesha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Olorun
Olorun
McNutButter5188
Olorun
Level 75
God Stats
0W - 5L
1,225 SR
Queue Stats
425W - 526L
1,350 Elo+
Party 2
Loki
Loki
MeatWallet518
Loki
Level 121
God Stats
14W - 22L
1,389 SR
Queue Stats
478W - 506L
1,353 Elo+
Party 2
Team Averages
Level 60
1,472 SR
1,357 Elo+

VS

Team Averages
Level 77
1,460 SR
1,433 Elo+
Set
Set
AROCKER88
Set
Level 76
God Stats
4W - 11L
1,390 SR
Queue Stats
144W - 144L
1,485 Elo+
Party 1
Neith
Neith
GrzeIa-Kids
Neith
Level 5
God Stats
8W - 3L
1,268 SR
Queue Stats
15W - 8L
1,271 Elo+
Party 1
Mulan
Mulan
King XCIIXV
Mulan
Level 61
God Stats
8W - 7L
1,532 SR
Queue Stats
97W - 126L
1,391 Elo+
Solo
Scylla
Scylla
TTV_CHECKMEOUT
Scylla
Level 98
God Stats
4W - 5L
1,528 SR
Queue Stats
190W - 171L
1,523 Elo+
Party 1
Ymir
Ymir
TheLegitBearJew
Ymir
Level 147
God Stats
35W - 31L
1,583 SR
Queue Stats
508W - 452L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
2 / 6 / 0
6,393
426
3,859
8,922
3,590
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
FCM4
Neith
11
1 / 6 / 2
6,675
445
4,737
9,312
3,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
Freakently
Ganesha
9
0 / 7 / 3
5,849
390
3,286
12,567
7,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 8 / 1
6,092
406
3,381
9,598
3,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 4 / 1
8,500
567
6,221
11,142
3,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 8
9,122
608
9,193
7,840
4,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 2 / 4
8,214
548
7,819
8,102
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 3
7,355
490
3,012
8,994
5,065
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 3 / 5
8,848
590
10,783
8,714
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 0 / 7
9,431
629
8,916
7,306
6,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
8
Kills
31
31
Deaths
8
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
9
1
8
13
L
Chiron
2
6
0
0.33
L
Neith
FCM4
Neith
1
6
2
0.33
L
Ganesha
Freakently
Ganesha
0
7
3
0.21
W
6
2
4
4
W
2
2
3
1.75
L
1
8
1
0.19
L
4
4
1
1.13
W
6
3
5
2.83
W
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,484
Damage
39,723
51,541
Taken
40,956
21,740
Mitigated
22,152
8,293
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,193
4,442
0
1,625
7,840
4,599
845
1,716
5,996
0
48,984
L
Chiron
3,859
2,221
328
1,148
8,922
3,590
749
3,977
4,911
0
17,900
L
Neith
FCM4
Neith
4,737
1,435
183
2,127
9,312
3,509
0
1,379
7,889
0
27,510
L
Ganesha
Freakently
Ganesha
3,286
592
180
348
12,567
7,878
438
4,613
7,866
17,195
0
W
7,819
4,383
0
4,393
8,102
3,202
1,921
298
7,645
0
51,912
W
3,012
702
129
3,076
8,994
5,065
27
1,709
6,877
905
27,533
L
3,381
751
147
989
9,598
3,030
0
4,011
5,441
18,893
0
L
6,221
1,412
0
2,843
11,142
3,733
0
4,803
6,173
0
57,792
W
10,783
1,559
0
1,263
8,714
2,746
192
1,078
7,549
56,324
0
W
8,916
2,141
0
2,631
7,306
6,540
0
1,731
5,440
53,757
4,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,509
Gold Earned
42,970
264
Minions Killed
444
0
Camps Cleared
0
1,266,140
Distance Traveled
1,336,447
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,122
608
89
6
0
317,165
0
L
Chiron
6,393
426
58
4
0
247,129
0
L
Neith
6,675
445
53
4
0
249,858
1
L
Ganesha
5,849
390
6
0
0
256,816
0
W
Neith
8,214
548
83
6
0
246,861
1
W
Mulan
7,355
490
57
4
0
245,825
0
L
Olorun
6,092
406
34
2
0
217,734
0
L
Loki
8,500
567
113
8
0
294,603
0
W
Scylla
8,848
590
107
7
0
260,237
2
W
Ymir
9,431
629
108
7
0
266,359
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role