Player Matchup

Cthulhu
Cthulhu
EimLo_0
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,509 Elo+
Party 1
Tiamat
Tiamat
MartinBrenes88
Tiamat
Level 111
God Stats
6W - 3L
1,637 SR
Queue Stats
216W - 174L
1,508 Elo+
Party 2
Ra
Ra
MiniSebas48
Ra
Level 102
God Stats
12W - 16L
1,519 SR
Queue Stats
421W - 396L
1,503 Elo+
Party 1
Achilles
Achilles
YonatronCarmesi
Achilles
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
92W - 77L
1,587 Elo+
Party 2
Izanami
Izanami
camareno27
Izanami
Level 29
God Stats
3W - 2L
1,493 SR
Queue Stats
61W - 49L
1,583 Elo+
Party 2
Team Averages
Level 60
1,530 SR
1,538 Elo+

VS

Team Averages
Level 59
1,537 SR
1,493 Elo+
Mulan
Mulan
AmunRaLegend
Mulan
Level 28
God Stats
2W - 6L
1,373 SR
Queue Stats
26W - 33L
1,496 Elo+
Party 4
Fafnir
Fafnir
BigDaddyTCS4986
Fafnir
Level 14
God Stats
4W - 3L
1,639 SR
Queue Stats
23W - 19L
1,608 Elo+
Party 3
Cabrakan
Cabrakan
Ddizzle2018
Cabrakan
Level 127
God Stats
8W - 11L
1,497 SR
Queue Stats
342W - 354L
1,455 Elo+
Party 4
Hera
Hera
DisturbedChaos4
Hera
Level 53
God Stats
28W - 20L
1,510 SR
Queue Stats
114W - 101L
1,465 Elo+
Party 4
Cupid
Cupid
Dlitadarkhrt
Cupid
Level 75
God Stats
10W - 7L
1,668 SR
Queue Stats
123W - 112L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EimLo_0
Cthulhu
11
0 / 2 / 8
7,529
443
4,945
12,111
12,661
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 0 / 4
9,609
565
8,791
6,428
3,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 1 / 5
9,312
548
4,795
7,602
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
12
5 / 2 / 6
8,085
476
8,503
9,751
5,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
camareno27
Izanami
13
1 / 4 / 2
8,062
474
2,585
10,345
3,128
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,479
440
3,873
11,963
7,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 2
6,872
404
6,794
12,840
12,072
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
Ddizzle2018
Cabrakan
13
2 / 2 / 2
7,749
456
5,705
12,507
8,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 2 / 1
7,956
468
7,679
6,272
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 5
8,259
486
3,523
8,721
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
12
Kills
9
9
Deaths
12
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
1
4
2
0.5
L
Cabrakan
Ddizzle2018
Cabrakan
2
2
2
1.5
L
3
2
1
1.75
L
2
2
5
2.25
W
Cthulhu
EimLo_0
Cthulhu
0
2
8
2
W
4
0
4
6
W
2
1
5
4.5
W
Achilles
5
2
6
4
W
Izanami
camareno27
Izanami
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,619
Damage
27,574
46,237
Taken
52,303
27,761
Mitigated
33,238
18,653
Healing
18,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,873
556
0
4,961
11,963
7,944
0
5,311
6,652
0
39,289
L
6,794
1,564
0
3,402
12,840
12,072
57
5,475
7,365
22,591
0
L
Cabrakan
Ddizzle2018
Cabrakan
5,705
1,247
0
3,480
12,507
8,220
0
3,972
8,535
43,339
9,697
L
7,679
1,294
81
1,041
6,272
2,087
0
1,887
4,385
55,407
0
L
3,523
1,818
374
4,670
8,721
2,915
477
1,886
6,835
0
43,161
W
Cthulhu
EimLo_0
Cthulhu
4,945
544
2,329
1,776
12,111
12,661
32
5,938
5,722
21,974
0
W
8,791
204
0
3,261
6,428
3,998
0
1,016
5,106
60,604
0
W
4,795
558
1,445
3,427
7,602
2,770
0
4,897
2,526
86,848
0
W
Achilles
8,503
2,301
0
2,485
9,751
5,204
0
4,695
4,992
0
38,413
W
Izanami
camareno27
Izanami
2,585
1,376
0
3,930
10,345
3,128
0
2,768
7,516
0
52,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,597
Gold Earned
38,315
474
Minions Killed
415
0
Camps Cleared
0
1,603,797
Distance Traveled
1,593,528
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,479
440
89
5
0
333,934
3
L
Fafnir
6,872
404
29
2
0
320,523
6
L
Cabrakan
7,749
456
95
6
0
321,005
0
L
Hera
7,956
468
114
7
0
322,524
1
L
Cupid
8,259
486
88
5
0
295,542
8
W
Cthulhu
7,529
443
17
1
0
300,011
0
W
Tiamat
9,609
565
128
8
0
335,667
1
W
Ra
9,312
548
171
10
0
355,384
7
W
Achilles
8,085
476
61
4
0
317,486
7
W
Izanami
8,062
474
97
6
0
295,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role