Player Matchup

Medusa
Medusa
C4p1v4raRJ
Medusa
Level 11
God Stats
3W - 6L
1,418 SR
Queue Stats
16W - 22L
1,393 Elo+
Solo
Hel
Hel
EmiTrani
Hel
Level 29
God Stats
29W - 32L
1,398 SR
Queue Stats
75W - 104L
1,351 Elo+
Party 1
Odin
Odin
Matsguer
Odin
Level 29
God Stats
2W - 4L
1,640 SR
Queue Stats
112W - 147L
1,369 Elo+
Party 1
Ares
Ares
PanaWarrior95
Ares
Level 17
God Stats
20W - 12L
1,459 SR
Queue Stats
32W - 33L
1,272 Elo+
Party 1
Loki
Loki
PerliChan
Loki
Level 25
God Stats
17W - 23L
1,441 SR
Queue Stats
60W - 68L
1,419 Elo+
Solo
Team Averages
Level 22
1,471 SR
1,361 Elo+

VS

Team Averages
Level 21
1,515 SR
1,396 Elo+
Kali
Kali
TyJosH
Kali
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 12L
1,502 Elo+
Solo
Olorun
Olorun
XMZ MRFARM RICK
Olorun
Level 17
God Stats
8W - 8L
1,637 SR
Queue Stats
28W - 31L
1,397 Elo+
Party 2
Medusa
Medusa
XMZ Marcelin
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 48L
1,343 Elo+
Party 2
Fenrir
Fenrir
pieronegro
Fenrir
Level 20
God Stats
11W - 7L
1,433 SR
Queue Stats
57W - 57L
1,376 Elo+
Solo
Yemoja
Yemoja
tigre_audaz634
Yemoja
Level 20
God Stats
2W - 3L
1,505 SR
Queue Stats
38W - 34L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
C4p1v4raRJ
Medusa
9
2 / 4 / 2
5,780
525
3,309
5,758
1,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 1
6,357
578
2,646
5,743
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
8
0 / 2 / 1
4,791
436
2,158
6,168
4,446
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 3 / 2
5,889
535
4,090
8,853
6,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
11
2 / 4 / 2
6,296
572
4,511
8,355
2,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
TyJosH
Kali
12
4 / 1 / 2
7,120
647
7,549
7,943
3,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 1 / 3
6,487
590
2,030
5,649
1,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
10
3 / 3 / 5
5,905
537
3,628
5,314
1,572
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
pieronegro
Fenrir
12
7 / 2 / 2
7,194
654
5,267
6,719
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 2 / 7
5,981
544
4,012
5,080
2,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
15
15
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
C4p1v4raRJ
Medusa
2
4
2
0.75
L
3
2
1
1.75
L
Odin
0
2
1
0.25
L
2
3
2
1
L
Loki
2
4
2
0.75
W
Kali
TyJosH
Kali
4
1
2
5
W
0
1
3
1.5
W
Medusa
3
3
5
1.83
W
Fenrir
pieronegro
Fenrir
7
2
2
4
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,714
Damage
22,486
34,877
Taken
30,705
16,887
Mitigated
11,646
9,314
Healing
10,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
C4p1v4raRJ
Medusa
3,309
1,343
0
1,146
5,758
1,947
321
1,287
4,471
0
24,700
L
2,646
102
223
2,700
5,743
1,792
193
1,558
4,185
29,664
0
L
Odin
2,158
1,067
0
750
6,168
4,446
0
293
5,875
2,215
10,018
L
4,090
186
0
2,077
8,853
6,203
0
1,945
6,908
22,319
0
L
Loki
4,511
996
0
2,418
8,355
2,499
0
959
7,396
0
36,363
W
Kali
TyJosH
Kali
7,549
3,375
0
3,117
7,943
3,521
0
532
7,411
0
38,808
W
2,030
649
0
2,727
5,649
1,646
432
1,122
4,353
38,304
0
W
Medusa
3,628
1,855
0
758
5,314
1,572
704
2,121
3,153
0
21,884
W
Fenrir
pieronegro
Fenrir
5,267
621
0
3,022
6,719
2,224
0
998
5,671
0
36,431
W
4,012
881
512
555
5,080
2,683
214
2,139
2,919
15,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,113
Gold Earned
32,687
241
Minions Killed
295
0
Camps Cleared
0
1,123,122
Distance Traveled
1,097,782
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,780
525
45
4
0
215,189
0
L
Hel
6,357
578
72
7
0
244,475
2
L
Odin
4,791
436
24
2
0
200,635
2
L
Ares
5,889
535
30
3
0
220,228
2
L
Loki
6,296
572
70
6
0
242,595
2
W
Kali
7,120
647
78
7
0
231,639
5
W
Olorun
6,487
590
86
8
0
206,644
1
W
Medusa
5,905
537
41
4
0
204,243
0
W
Fenrir
7,194
654
67
6
0
252,444
3
W
Yemoja
5,981
544
23
2
0
202,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role