Player Matchup

Odin
Odin
DeividWolf11
Odin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Chang'e
Chang'e
Fetebesseme
Chang'e
Level 7
God Stats
3W - 4L
1,314 SR
Queue Stats
11W - 13L
1,542 Elo+
Solo
Ne Zha
Ne Zha
Gattinaboi
Ne Zha
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,472 Elo+
Solo
Artemis
Artemis
killerelite274
Artemis
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
法道大武当
Tiamat
Level 17
God Stats
1W - 1L
1,899 SR
Queue Stats
19W - 18L
1,461 Elo+
Solo
Team Averages
Level 10
1,543 SR
1,495 Elo+

VS

Team Averages
Level 20
1,586 SR
1,507 Elo+
Yemoja
Yemoja
 
Yemoja
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Bledæ
Pele
Level 28
God Stats
5W - 7L
1,551 SR
Queue Stats
71W - 55L
1,622 Elo+
Party 1
Discordia
Discordia
ThugLifees
Discordia
Level 27
God Stats
10W - 1L
1,772 SR
Queue Stats
50W - 41L
1,604 Elo+
Party 1
Bakasura
Bakasura
ZludenS
Bakasura
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,209 Elo+
Solo
Heimdallr
Heimdallr
loopsies
Heimdallr
Level 28
God Stats
14W - 10L
1,606 SR
Queue Stats
81W - 68L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,174
422
2,789
11,088
6,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
Fetebesseme
Chang'e
11
1 / 7 / 1
6,833
402
2,717
12,178
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Gattinaboi
Ne Zha
12
3 / 2 / 0
7,658
450
4,712
9,049
3,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 6 / 2
8,114
477
5,981
8,306
2,025
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

1
0 / 0 / 0
3,219
189
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 3 / 4
8,674
510
2,983
7,979
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
Bledæ
Pele
18
5 / 1 / 2
10,916
642
12,763
13,603
5,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
ThugLifees
Discordia
18
7 / 1 / 0
11,062
651
5,927
5,113
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
ZludenS
Bakasura
12
2 / 5 / 2
8,264
486
2,780
11,548
5,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
loopsies
Heimdallr
17
4 / 1 / 1
10,595
623
6,327
8,705
3,676
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
10
Kills
19
19
Deaths
11
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
3
4
1
W
Pele
Bledæ
Pele
5
1
2
6
L
1
4
0
0.25
L
Chang'e
Fetebesseme
Chang'e
1
7
1
0.21
L
Ne Zha
Gattinaboi
Ne Zha
3
2
0
1.5
W
Discordia
ThugLifees
Discordia
7
1
0
7
W
Bakasura
ZludenS
Bakasura
2
5
2
0.6
L
5
6
2
1
W
Heimdallr
loopsies
Heimdallr
4
1
1
4.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,199
Damage
30,780
40,621
Taken
46,948
15,039
Mitigated
22,932
5,794
Healing
16,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,983
682
347
570
7,979
6,820
1,270
430
7,502
31,682
0
W
Pele
Bledæ
Pele
12,763
4,162
0
8,486
13,603
5,649
508
188
13,048
0
89,508
L
2,789
1,221
0
622
11,088
6,389
0
556
10,364
0
28,180
L
Chang'e
Fetebesseme
Chang'e
2,717
174
146
3,065
12,178
2,732
0
3,603
8,148
32,365
0
L
Ne Zha
Gattinaboi
Ne Zha
4,712
1,700
0
1,403
9,049
3,893
0
1,808
7,169
0
46,719
W
Discordia
ThugLifees
Discordia
5,927
543
0
318
5,113
1,643
594
303
4,810
80,484
0
W
Bakasura
ZludenS
Bakasura
2,780
1,754
0
2,413
11,548
5,144
0
1,311
10,151
0
37,977
L
5,981
3,764
0
558
8,306
2,025
0
2,545
5,725
0
28,753
W
Heimdallr
loopsies
Heimdallr
6,327
4,446
0
4,564
8,705
3,676
3,889
485
8,220
0
83,912
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,998
Gold Earned
49,511
259
Minions Killed
593
0
Camps Cleared
0
1,274,339
Distance Traveled
1,685,746
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,674
510
40
2
0
318,006
1
W
Pele
10,916
642
157
9
0
362,981
3
L
Odin
7,174
422
66
4
0
299,554
1
L
Chang'e
6,833
402
51
3
0
234,027
1
L
Ne Zha
7,658
450
85
5
0
357,012
4
W
Discordia
11,062
651
159
9
0
354,335
3
W
Bakasura
8,264
486
71
4
0
321,095
0
L
Artemis
8,114
477
57
3
0
383,746
2
W
Heimdallr
10,595
623
166
10
0
329,329
1
L
Tiamat
3,219
189
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role