Player Matchup

Yemoja
Yemoja
Asalis94
Yemoja
Level 13
God Stats
1W - 4L
1,042 SR
Queue Stats
4W - 11L
1,187 Elo+
Party 2
Athena
Athena
CamKinggBruh
Athena
Level 117
God Stats
5W - 1L
1,856 SR
Queue Stats
97W - 99L
1,448 Elo+
Party 2
Bellona
Bellona
DenseAxeMan
Bellona
Level 59
God Stats
13W - 14L
1,472 SR
Queue Stats
147W - 148L
1,325 Elo+
Party 2
Olorun
Olorun
HairyJewishSack
Olorun
Level 59
God Stats
4W - 2L
1,624 SR
Queue Stats
76W - 75L
1,441 Elo+
Party 2
Cernunnos
Cernunnos
Juclob
Cernunnos
Level 84
God Stats
18W - 19L
1,456 SR
Queue Stats
178W - 187L
1,341 Elo+
Party 2
Team Averages
Level 66
1,490 SR
1,348 Elo+

VS

Team Averages
Level 83
1,470 SR
1,471 Elo+
Geb
Geb
Deadkillerpro00
Geb
Level 146
God Stats
13W - 12L
1,603 SR
Queue Stats
464W - 394L
1,532 Elo+
Party 1
Fenrir
Fenrir
EliteSG112
Fenrir
Level 17
God Stats
11W - 14L
1,436 SR
Queue Stats
85W - 81L
1,507 Elo+
Party 1
Chiron
Chiron
InfernalCobra06
Chiron
Level 83
God Stats
5W - 3L
1,446 SR
Queue Stats
408W - 348L
1,552 Elo+
Party 1
Loki
Loki
Smelling Cap
Loki
Level 45
God Stats
2W - 3L
1,284 SR
Queue Stats
139W - 206L
1,224 Elo+
Solo
Thoth
Thoth
pro player53
Thoth
Level 123
God Stats
6W - 6L
1,583 SR
Queue Stats
455W - 381L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Asalis94
Yemoja
11
0 / 1 / 3
7,126
375
937
4,725
2,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
17
12 / 2 / 8
10,699
563
16,902
15,817
6,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
DenseAxeMan
Bellona
13
8 / 3 / 3
9,257
487
9,980
15,069
12,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 4 / 8
9,750
513
12,006
17,224
6,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Juclob
Cernunnos
13
2 / 6 / 9
8,248
434
9,750
14,847
5,325
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 10
8,556
450
7,579
16,988
16,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
EliteSG112
Fenrir
12
1 / 5 / 2
7,881
415
3,363
10,541
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
4 / 5 / 6
8,485
447
10,385
12,002
4,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 10 / 4
8,154
429
5,030
15,618
4,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 5 / 2
9,986
526
21,603
11,662
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
40
27
Kills
16
16
Deaths
27
31
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Asalis94
Yemoja
0
1
3
1.5
W
Athena
12
2
8
8
L
1
2
10
3
W
Bellona
DenseAxeMan
Bellona
8
3
3
3.17
L
Fenrir
EliteSG112
Fenrir
1
5
2
0.4
W
5
4
8
2.25
L
4
5
6
1.4
W
Cernunnos
Juclob
Cernunnos
2
6
9
1.08
L
2
10
4
0.4
L
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,575
Damage
47,960
67,682
Taken
66,811
33,654
Mitigated
35,023
24,202
Healing
10,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Asalis94
Yemoja
937
467
1,334
601
4,725
2,927
0
1,119
3,606
9,305
0
W
Athena
16,902
3,518
0
5,834
15,817
6,040
0
7,027
8,450
61,715
0
L
7,579
1,174
0
3,299
16,988
16,352
115
5,740
11,156
17,570
0
W
Bellona
DenseAxeMan
Bellona
9,980
2,816
0
2,990
15,069
12,972
2,385
5,386
9,419
0
39,013
L
Fenrir
EliteSG112
Fenrir
3,363
433
0
1,456
10,541
4,730
0
4,022
6,342
0
32,667
W
12,006
6,283
919
8,311
17,224
6,390
0
10,596
6,199
55,552
4,963
L
10,385
5,258
240
3,774
12,002
4,563
690
5,103
6,809
0
49,775
W
Cernunnos
Juclob
Cernunnos
9,750
3,896
0
4,213
14,847
5,325
1,857
3,933
10,826
0
48,188
L
5,030
1,041
0
0
15,618
4,899
330
4,314
10,843
0
44,722
L
21,603
667
0
1,712
11,662
4,479
0
9,604
1,965
56,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,080
Gold Earned
43,062
357
Minions Killed
327
0
Camps Cleared
0
1,625,387
Distance Traveled
1,752,681
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,126
375
10
1
0
236,843
0
W
Athena
10,699
563
96
5
0
385,211
0
L
Geb
8,556
450
13
1
0
362,360
5
W
Bellona
9,257
487
68
4
0
344,232
0
L
Fenrir
7,881
415
67
4
0
365,124
1
W
Olorun
9,750
513
105
6
0
350,632
1
L
Chiron
8,485
447
80
4
0
301,006
0
W
Cernunnos
8,248
434
78
4
0
308,469
2
L
Loki
8,154
429
76
4
0
377,059
0
L
Thoth
9,986
526
91
5
0
347,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role