Player Matchup

Cliodhna
Cliodhna
ColonelBigRed035
Cliodhna
Level 49
God Stats
12W - 4L
1,913 SR
Queue Stats
113W - 80L
1,664 Elo+
Party 1
Olorun
Olorun
LORDBANKAI
Olorun
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
424W - 255L
1,772 Elo+
Party 1
Fafnir
Fafnir
RagingMeta
Fafnir
Level 159
God Stats
8W - 4L
2,055 SR
Queue Stats
290W - 241L
1,745 Elo+
Party 1
Sol
Sol
TsumikiOwO
Sol
Level 49
God Stats
3W - 1L
1,669 SR
Queue Stats
216W - 167L
1,587 Elo+
Party 2
King Arthur
King Arthur
Waga_NaWaMegumin
King Arthur
Level 146
God Stats
89W - 87L
1,555 SR
Queue Stats
755W - 675L
1,507 Elo+
Party 2
Team Averages
Level 113
1,738 SR
1,655 Elo+

VS

Team Averages
Level 110
1,626 SR
1,498 Elo+
Nu Wa
Nu Wa
Oof Pepper
Nu Wa
Level 148
God Stats
4W - 4L
1,707 SR
Queue Stats
192W - 168L
1,510 Elo+
Party 3
Cthulhu
Cthulhu
OofSalt
Cthulhu
Level 147
God Stats
2W - 2L
1,753 SR
Queue Stats
199W - 189L
1,504 Elo+
Party 3
Izanami
Izanami
esocidae
Izanami
Level 34
God Stats
50W - 43L
1,560 SR
Queue Stats
187W - 182L
1,566 Elo+
Party 3
Artio
Artio
lIElementIl
Artio
Level 93
God Stats
1W - 2L
1,612 SR
Queue Stats
6W - 10L
1,401 Elo+
Party 3
Loki
Loki
musePoiso
Loki
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
362W - 320L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 3 / 9
13,004
619
20,645
16,563
6,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
LORDBANKAI
Olorun
20
16 / 2 / 10
13,950
664
25,696
18,154
10,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
RagingMeta
Fafnir
16
3 / 2 / 23
11,402
543
6,999
15,565
25,475
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
7 / 4 / 8
12,704
605
20,815
16,189
8,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Waga_NaWaMegumin
King Arthur
16
2 / 1 / 11
11,460
546
10,582
18,969
17,181
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
2 / 7 / 2
10,054
479
14,487
12,558
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
OofSalt
Cthulhu
14
1 / 7 / 3
8,609
410
9,056
20,580
18,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
esocidae
Izanami
13
2 / 10 / 3
8,691
414
9,656
20,533
6,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 7 / 7
8,526
406
5,144
29,351
31,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Loki
17
5 / 7 / 4
10,702
510
10,728
20,872
7,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
29
38
Kills
10
12
Deaths
38
61
Assists
19
Player
Kills
Deaths
Assists
KDA
W
10
3
9
4.83
W
Olorun
LORDBANKAI
Olorun
16
2
10
10.5
L
Nu Wa
2
7
2
0.43
L
Cthulhu
OofSalt
Cthulhu
1
7
3
0.36
W
Fafnir
RagingMeta
Fafnir
3
2
23
7.25
W
7
4
8
2.75
W
King Arthur
Waga_NaWaMegumin
King Arthur
2
1
11
7.5
L
Izanami
esocidae
Izanami
2
10
3
0.35
L
0
7
7
0.5
L
Loki
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,737
Damage
49,071
85,440
Taken
103,894
68,013
Mitigated
67,321
33,428
Healing
15,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,645
993
0
6,496
16,563
6,248
1,090
5,252
11,127
0
117,837
W
Olorun
LORDBANKAI
Olorun
25,696
13,551
1,858
10,558
18,154
10,678
3,682
7,039
11,066
108,533
10,673
L
Nu Wa
14,487
1,222
194
1,002
12,558
3,912
0
5,806
6,736
62,900
0
L
Cthulhu
OofSalt
Cthulhu
9,056
182
538
1,521
20,580
18,015
140
7,641
12,917
50,204
0
W
Fafnir
RagingMeta
Fafnir
6,999
2,227
432
2,970
15,565
25,475
903
4,137
11,140
23,296
0
W
20,815
5,575
0
5,042
16,189
8,431
6,456
4,399
11,790
98,847
0
W
King Arthur
Waga_NaWaMegumin
King Arthur
10,582
1,551
0
6,072
18,969
17,181
342
6,693
11,630
0
57,949
L
Izanami
esocidae
Izanami
9,656
6,385
0
2,860
20,533
6,489
0
13,089
6,928
0
63,701
L
5,144
322
753
5,017
29,351
31,215
0
16,765
12,189
17,290
0
L
Loki
10,728
3,147
0
3,872
20,872
7,690
0
7,188
13,632
0
64,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,520
Gold Earned
46,582
627
Minions Killed
432
0
Camps Cleared
0
2,187,990
Distance Traveled
1,920,241
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
13,004
619
159
8
0
520,330
5
W
Olorun
13,950
664
167
8
0
393,840
1
L
Nu Wa
10,054
479
105
5
0
364,469
5
L
Cthulhu
8,609
410
89
4
0
359,199
4
W
Fafnir
11,402
543
10
0
0
433,811
6
W
Sol
12,704
605
174
8
0
391,435
1
W
King Arthur
11,460
546
117
6
0
448,574
9
L
Izanami
8,691
414
111
5
0
332,781
3
L
Artio
8,526
406
18
1
0
414,618
4
L
Loki
10,702
510
109
5
0
449,174
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role