Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Valasphere
Artio
Level 105
God Stats
94W - 127L
1,280 SR
Queue Stats
377W - 556L
1,252 Elo+
Solo
Izanami
Izanami
eddieakamr_614
Izanami
Level 69
God Stats
3W - 1L
1,529 SR
Queue Stats
8W - 13L
1,130 Elo+
Party 1
Team Averages
Level 105
1,436 SR
1,294 Elo+

VS

Team Averages
Level 29
1,320 SR
1,157 Elo+
Nu Wa
Nu Wa
Fattiee
Nu Wa
Level 37
God Stats
3W - 13L
1,192 SR
Queue Stats
60W - 99L
1,206 Elo+
Solo
Bastet
Bastet
Link game4969
Bastet
Level 29
God Stats
31W - 28L
1,269 SR
Queue Stats
122W - 167L
1,187 Elo+
Solo
Ganesha
Ganesha
eljokerasecino
Ganesha
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,077 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
5 / 2 / 9
8,113
811
7,751
6,351
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
11
2 / 0 / 11
7,803
780
2,691
12,831
9,127
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
8 / 1 / 5
8,410
841
10,280
6,341
2,117
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Fattiee
Nu Wa
10
1 / 3 / 2
7,012
701
6,493
7,633
2,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 3 / 0
6,418
642
5,720
8,802
3,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 9 / 2
6,276
628
4,884
11,191
6,432
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
15
Kills
3
3
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
5
2
9
4.75
L
Nu Wa
Fattiee
Nu Wa
1
3
2
0.67
L
2
3
0
0.67
W
Artio
2
0
11
7.5
W
8
1
5
10.5
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,722
Damage
17,097
25,523
Taken
27,626
13,473
Mitigated
12,239
8,568
Healing
2,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
7,751
1,540
738
1,350
6,351
2,229
1,052
2,415
3,784
24,019
0
L
Nu Wa
Fattiee
Nu Wa
6,493
1,787
0
1,843
7,633
2,593
362
2,871
4,762
21,120
0
L
5,720
1,086
50
419
8,802
3,214
0
3,890
4,912
0
24,045
W
Artio
2,691
919
1,494
3,617
12,831
9,127
93
6,005
6,448
7,788
0
W
10,280
7,337
839
530
6,341
2,117
1,890
2,479
3,770
0
37,860
L
4,884
929
0
592
11,191
6,432
179
4,101
7,090
11,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,326
Gold Earned
19,706
116
Minions Killed
87
2
Camps Cleared
5
506,854
Distance Traveled
498,035
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,113
811
39
4
1
150,183
1
L
Nu Wa
7,012
701
47
5
0
160,056
1
L
Bastet
6,418
642
40
4
5
202,748
0
W
Artio
7,803
780
7
1
0
186,548
1
W
Izanami
8,410
841
70
7
1
170,123
1
L
Ganesha
6,276
628
0
0
0
135,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role