Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
Joufofinho
Discordia
Level 13
God Stats
0W - 2L
1,280 SR
Queue Stats
5W - 9L
1,404 Elo+
Party 3
Cu Chulainn
Cu Chulainn
XnovaulisesX
Cu Chulainn
Level 66
God Stats
1W - 2L
1,185 SR
Queue Stats
8W - 29L
1,270 Elo+
Party 2
Artemis
Artemis
isaquing
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Ra
Ra
xxELIONTxx
Ra
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 65L
1,437 Elo+
Party 2
Team Averages
Level 52
1,393 SR
1,422 Elo+

VS

Team Averages
Level 124
1,567 SR
1,640 Elo+
Medusa
Medusa
Kaiokaique13
Medusa
Level 121
God Stats
15W - 11L
1,510 SR
Queue Stats
353W - 319L
1,621 Elo+
Party 1
Scylla
Scylla
Killuα
Scylla
Level 160
God Stats
8W - 5L
1,725 SR
Queue Stats
225W - 163L
1,680 Elo+
Party 1
Ymir
Ymir
NoMercyNoCry
Ymir
Level 154
God Stats
10W - 12L
1,527 SR
Queue Stats
107W - 80L
1,578 Elo+
Party 1
Sol
Sol
Rastrevas
Sol
Level 147
God Stats
3W - 1L
1,492 SR
Queue Stats
139W - 118L
1,594 Elo+
Party 1
Neith
Neith
TirThenHow
Neith
Level 39
God Stats
20W - 2L
1,581 SR
Queue Stats
136W - 52L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 5 / 3
6,107
555
3,435
7,839
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
Joufofinho
Discordia
6
0 / 9 / 3
4,730
430
1,811
6,901
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
XnovaulisesX
Cu Chulainn
10
2 / 6 / 0
5,858
533
1,604
9,042
5,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artemis
isaquing
Artemis
7
0 / 9 / 1
4,219
384
1,274
6,493
1,520
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 7 / 2
5,376
489
4,316
8,003
2,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
9 / 1 / 8
8,528
775
8,185
6,939
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Killuα
Scylla
12
5 / 2 / 5
7,497
682
5,640
4,863
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
8 / 2 / 3
7,676
698
5,966
7,992
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
8 / 0 / 3
8,320
756
5,375
6,233
1,910
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
14
6 / 0 / 0
8,423
766
5,730
3,659
1,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
5
Kills
36
36
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
5
3
0.7
L
Discordia
Joufofinho
Discordia
0
9
3
0.17
W
Medusa
9
1
8
13
W
Scylla
Killuα
Scylla
5
2
5
3.75
W
8
2
3
4.75
W
8
0
3
9.5
W
Neith
6
0
0
6
L
Cu Chulainn
XnovaulisesX
Cu Chulainn
2
6
0
0.33
L
Artemis
isaquing
Artemis
0
9
1
0.06
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,440
Damage
30,896
38,278
Taken
29,686
13,602
Mitigated
11,365
5,249
Healing
10,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,435
858
0
1,438
7,839
2,309
0
2,328
5,511
0
22,114
L
Discordia
Joufofinho
Discordia
1,811
414
0
0
6,901
1,826
0
4,249
2,652
7,908
0
W
Medusa
8,185
4,124
218
1,228
6,939
2,928
1,958
1,491
5,302
0
45,673
W
Scylla
Killuα
Scylla
5,640
752
0
874
4,863
1,539
1,107
2,394
2,265
42,230
0
W
5,966
1,488
0
2,317
7,992
3,398
0
1,209
6,580
32,986
0
W
5,375
2,246
0
3,573
6,233
1,910
4,237
523
5,672
46,421
0
W
Neith
5,730
2,059
0
1,892
3,659
1,590
1,081
0
3,464
0
52,582
L
Cu Chulainn
XnovaulisesX
Cu Chulainn
1,604
168
0
2,021
9,042
5,171
0
2,476
6,566
0
15,428
L
Artemis
isaquing
Artemis
1,274
1,047
0
70
6,493
1,520
0
3,273
3,220
0
7,527
L
4,316
537
0
1,720
8,003
2,776
0
4,655
3,348
23,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
40,444
163
Minions Killed
414
0
Camps Cleared
0
926,664
Distance Traveled
1,059,284
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,107
555
50
5
0
199,602
2
L
Discordia
4,730
430
8
1
0
175,772
2
W
Medusa
8,528
775
87
8
0
216,226
2
W
Scylla
7,497
682
72
7
0
198,686
0
W
Ymir
7,676
698
53
5
0
222,781
0
W
Sol
8,320
756
93
8
0
211,504
2
W
Neith
8,423
766
109
10
0
210,087
0
L
Cu Chulainn
5,858
533
27
2
0
180,626
0
L
Artemis
4,219
384
14
1
0
167,993
0
L
Ra
5,376
489
64
6
0
202,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role