Player Matchup

Bellona
Bellona
 
Bellona
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
TertialAbyss141
Achilles
Level 66
God Stats
5W - 3L
1,516 SR
Queue Stats
145W - 175L
1,343 Elo+
Party 2
Charybdis
Charybdis
kimiskis23
Charybdis
Level 51
God Stats
1W - 0L
1,372 SR
Queue Stats
80W - 106L
1,345 Elo+
Solo
Cerberus
Cerberus
mavado626
Cerberus
Level 60
God Stats
22W - 16L
1,513 SR
Queue Stats
69W - 91L
1,275 Elo+
Party 2
The Morrigan
The Morrigan
snakey04
The Morrigan
Level 47
God Stats
3W - 0L
1,753 SR
Queue Stats
122W - 165L
1,388 Elo+
Party 2
Team Averages
Level 63
1,531 SR
1,370 Elo+

VS

Team Averages
Level 67
1,462 SR
1,260 Elo+
Sol
Sol
DeaditesPlus
Sol
Level 48
God Stats
13W - 35L
1,301 SR
Queue Stats
44W - 126L
1,204 Elo+
Party 1
Chiron
Chiron
JahirVasihth
Chiron
Level 62
God Stats
46W - 59L
1,364 SR
Queue Stats
119W - 208L
1,204 Elo+
Party 1
Mulan
Mulan
MintMysticFox
Mulan
Level 76
God Stats
3W - 1L
1,838 SR
Queue Stats
32W - 44L
1,356 Elo+
Solo
Ymir
Ymir
MisguidedChao5
Ymir
Level 64
God Stats
3W - 3L
1,726 SR
Queue Stats
147W - 162L
1,325 Elo+
Solo
Serqet
Serqet
warchicken12
Serqet
Level 87
God Stats
5W - 13L
1,080 SR
Queue Stats
102W - 227L
1,211 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
8 / 0 / 7
8,531
609
7,607
10,888
7,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
12
5 / 0 / 2
7,859
561
5,188
11,419
9,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
kimiskis23
Charybdis
13
6 / 3 / 6
7,727
552
10,214
9,008
2,760
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
mavado626
Cerberus
11
0 / 3 / 7
6,126
438
5,321
11,380
9,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
snakey04
The Morrigan
12
3 / 1 / 6
7,575
541
4,907
7,040
2,315
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,812
487
5,812
6,965
1,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
12
4 / 2 / 1
7,624
545
9,290
7,450
2,025
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 6 / 1
6,893
492
8,263
11,607
9,707
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 5 / 5
6,060
433
6,618
10,824
5,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
10
2 / 6 / 1
6,525
466
2,935
8,203
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
22
Kills
7
7
Deaths
22
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
0
7
11.5
L
0
3
3
0.5
L
Chiron
4
2
1
2.25
L
0
6
1
0.08
L
1
5
5
0.7
W
Achilles
5
0
2
6
W
Charybdis
kimiskis23
Charybdis
6
3
6
3
W
Cerberus
mavado626
Cerberus
0
3
7
1.17
W
The Morrigan
snakey04
The Morrigan
3
1
6
6
L
Serqet
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,237
Damage
32,918
49,735
Taken
45,049
30,634
Mitigated
23,220
10,477
Healing
10,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,607
2,067
0
2,817
10,888
7,003
245
731
10,121
0
51,745
L
5,812
1,074
131
1,984
6,965
1,954
1,030
2,519
4,362
46,725
0
L
Chiron
9,290
4,766
1,017
3,211
7,450
2,025
2,232
2,243
4,930
0
44,016
L
8,263
1,139
0
2,474
11,607
9,707
43
399
11,121
0
38,293
L
6,618
1,188
0
560
10,824
5,741
0
2,601
7,960
19,320
0
W
Achilles
5,188
1,947
0
664
11,419
9,208
776
35
11,252
0
34,723
W
Charybdis
kimiskis23
Charybdis
10,214
6,052
311
3,801
9,008
2,760
1,493
1,931
6,695
0
47,322
W
Cerberus
mavado626
Cerberus
5,321
37
0
1,434
11,380
9,348
440
4,377
6,590
17,685
0
W
The Morrigan
snakey04
The Morrigan
4,907
494
0
1,450
7,040
2,315
0
4,161
2,133
35,522
753
L
Serqet
2,935
833
0
708
8,203
3,793
180
1,713
6,448
0
25,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,818
Gold Earned
33,914
334
Minions Killed
328
0
Camps Cleared
0
1,297,182
Distance Traveled
1,309,785
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,531
609
95
7
0
275,057
3
L
Sol
6,812
487
91
7
0
258,982
0
L
Chiron
7,624
545
85
6
0
261,076
2
L
Mulan
6,893
492
83
6
0
267,035
2
L
Ymir
6,060
433
28
2
0
239,132
0
W
Achilles
7,859
561
72
5
0
264,958
0
W
Charybdis
7,727
552
76
5
0
245,813
2
W
Cerberus
6,126
438
27
2
0
270,763
0
W
The Morrigan
7,575
541
64
5
0
240,591
0
L
Serqet
6,525
466
41
3
0
283,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role