Player Matchup

Fafnir
Fafnir
Masters
ElWally
Fafnir
Masters
Level 160
God Stats
0W - 5L
1,616 SR
Queue Stats
497W - 504L
2,293 MMR
Solo
Fenrir
Fenrir
Diamond III
NJWarrior
Fenrir
Diamond III
Level 154
God Stats
1W - 3L
1,270 SR
Queue Stats
162W - 144L
2,447 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Teejj
Ah Muzen Cab
Masters
Level 160
God Stats
0W - 2L
1,610 SR
Queue Stats
295W - 276L
2,455 MMR
Solo
Achilles
Achilles
Diamond II
Thorboy99
Achilles
Diamond II
Level 158
God Stats
46W - 36L
1,456 SR
Queue Stats
799W - 790L
2,308 MMR
Solo
Freya
Freya
Masters
Yeezeus
Freya
Masters
Level 149
God Stats
44W - 46L
1,612 SR
Queue Stats
397W - 385L
2,435 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,513 SR
2,387 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,599 SR
2,384 MMR
Gilgamesh
Gilgamesh
Masters
AggressingSucks
Gilgamesh
Masters
Level 89
God Stats
3W - 3L
1,419 SR
Queue Stats
116W - 97L
2,534 MMR
Party 2
Cabrakan
Cabrakan
Diamond II
Dento9
Cabrakan
Diamond II
Level 135
God Stats
13W - 6L
1,668 SR
Queue Stats
164W - 139L
2,283 MMR
Party 1
Nike
Nike
Diamond II
Paradisus
Nike
Diamond II
Level 160
God Stats
1W - 2L
1,328 SR
Queue Stats
322W - 309L
2,320 MMR
Solo
Sol
Sol
Masters
TheMAJicMike
Sol
Masters
Level 160
God Stats
20W - 9L
1,764 SR
Queue Stats
93W - 68L
2,523 MMR
Party 2
Chiron
Chiron
Diamond III
UpgradeOnly
Chiron
Diamond III
Level 89
God Stats
12W - 4L
1,817 SR
Queue Stats
151W - 128L
2,261 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ElWally
Fafnir
17
2 / 6 / 10
11,558
445
5,985
30,931
46,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
NJWarrior
Fenrir
20
6 / 10 / 6
12,727
490
13,387
27,326
12,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Teejj
Ah Muzen Cab
20
2 / 7 / 10
13,488
519
27,253
25,255
12,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Thorboy99
Achilles
19
3 / 6 / 2
12,512
481
17,639
29,962
44,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Freya
Yeezeus
Freya
20
4 / 9 / 5
13,344
513
17,200
22,361
9,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuSetLokiGebTiamat

VS

Bans
ArtioThothKhepriMerlinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AggressingSucks
Gilgamesh
20
15 / 4 / 11
16,830
647
25,718
23,914
23,016
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cabrakan
Dento9
Cabrakan
20
5 / 5 / 21
13,972
537
12,239
26,093
49,700
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nike
20
6 / 4 / 10
14,889
573
24,065
29,137
35,558
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 1 / 17
15,613
601
26,176
21,053
21,036
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
20
8 / 3 / 15
16,074
618
24,635
17,808
8,611
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
112
17
Kills
38
38
Deaths
17
33
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AggressingSucks
Gilgamesh
15
4
11
5.13
W
Cabrakan
Dento9
Cabrakan
5
5
21
3.1
L
Fafnir
ElWally
Fafnir
2
6
10
1.17
L
Fenrir
NJWarrior
Fenrir
6
10
6
0.9
W
Nike
6
4
10
2.75
L
Ah Muzen Cab
Teejj
Ah Muzen Cab
2
7
10
1
W
4
1
17
12.5
L
Achilles
Thorboy99
Achilles
3
6
2
0.67
W
Chiron
8
3
15
5.17
L
Freya
Yeezeus
Freya
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,464
Damage
112,833
135,835
Taken
118,005
125,075
Mitigated
137,921
33,270
Healing
48,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AggressingSucks
Gilgamesh
25,718
7,458
0
9,128
23,914
23,016
690
5,263
18,651
0
134,425
W
Cabrakan
Dento9
Cabrakan
12,239
1,867
0
3,662
26,093
49,700
347
5,170
20,923
28,299
0
L
Fafnir
ElWally
Fafnir
5,985
1,500
0
4,713
30,931
46,409
237
12,410
17,914
28,939
0
L
Fenrir
NJWarrior
Fenrir
13,387
3,606
0
8,177
27,326
12,033
0
7,333
19,447
0
96,893
W
Nike
24,065
3,546
0
9,886
29,137
35,558
823
3,413
25,724
12,597
79,339
L
Ah Muzen Cab
Teejj
Ah Muzen Cab
27,253
10,475
0
9,830
25,255
12,500
1,190
8,443
16,710
0
138,186
W
26,176
12,900
0
14,333
21,053
21,036
977
7,927
13,126
160,333
14,771
L
Achilles
Thorboy99
Achilles
17,639
3,755
0
3,885
29,962
44,878
0
7,129
21,729
11,135
73,617
W
Chiron
24,635
13,911
1,432
9,674
17,808
8,611
9,279
4,849
12,859
0
158,361
L
Freya
Yeezeus
Freya
17,200
4,709
0
6,665
22,361
9,255
1
5,727
16,315
81,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,629
Gold Earned
77,378
696
Minions Killed
851
0
Camps Cleared
0
2,480,873
Distance Traveled
2,599,655
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
16,830
647
169
7
0
574,709
3
W
Cabrakan
13,972
537
30
1
0
488,575
1
L
Fafnir
11,558
445
33
1
0
484,940
12
L
Fenrir
12,727
490
120
5
0
508,935
7
W
Nike
14,889
573
152
6
0
515,096
11
L
Ah Muzen Cab
13,488
519
240
9
0
507,618
3
W
Sol
15,613
601
276
11
0
494,626
6
L
Achilles
12,512
481
159
6
0
506,056
7
W
Chiron
16,074
618
224
9
0
526,649
7
L
Freya
13,344
513
144
6
0
473,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role