Player Matchup

Zeus
Zeus
CondeDC
Zeus
Level 127
God Stats
1W - 1L
1,542 SR
Queue Stats
57W - 74L
1,424 Elo+
Solo
Apollo
Apollo
JorgemytePIM
Apollo
Level 145
God Stats
1W - 8L
1,289 SR
Queue Stats
115W - 95L
1,583 Elo+
Party 1
Chaac
Chaac
KruZial
Chaac
Level 135
God Stats
0W - 1L
1,376 SR
Queue Stats
100W - 89L
1,574 Elo+
Party 1
Team Averages
Level 136
1,402 SR
1,527 Elo+

VS

Team Averages
Level 130
1,501 SR
1,525 Elo+
Hel
Hel
Deacon_st_joh813
Hel
Level 150
God Stats
6W - 2L
1,646 SR
Queue Stats
403W - 431L
1,487 Elo+
Party 2
Rama
Rama
SaleTere
Rama
Level 148
God Stats
7W - 4L
1,602 SR
Queue Stats
379W - 339L
1,658 Elo+
Solo
Artio
Artio
lucassddwsd-gg
Artio
Level 91
God Stats
1W - 1L
1,254 SR
Queue Stats
19W - 28L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CondeDC
Zeus
11
0 / 3 / 1
7,280
607
6,477
5,215
1,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
10
2 / 3 / 0
7,640
637
7,857
10,227
5,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
KruZial
Chaac
10
0 / 1 / 2
7,030
586
7,523
10,997
8,919
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
7,809
651
4,306
9,693
5,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rama
14
5 / 1 / 1
8,774
731
12,925
8,572
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 5
7,704
642
3,957
9,762
9,041
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
7
7
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
CondeDC
Zeus
0
3
1
0.17
W
1
1
4
3
L
Apollo
2
3
0
0.67
L
Chaac
KruZial
Chaac
0
1
2
1
W
Rama
5
1
1
5.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,857
Damage
21,188
26,439
Taken
28,027
15,741
Mitigated
18,110
5,100
Healing
14,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
CondeDC
Zeus
6,477
173
0
802
5,215
1,756
0
1,767
3,448
27,145
0
W
4,306
550
4,499
5,634
9,693
5,198
372
1,948
7,745
22,891
0
L
Apollo
7,857
3,409
0
1,424
10,227
5,066
0
2,612
7,615
0
21,441
L
Chaac
KruZial
Chaac
7,523
848
0
2,874
10,997
8,919
0
4,354
6,643
0
24,515
W
Rama
12,925
9,152
0
511
8,572
3,871
1,309
1,783
6,789
0
47,295
W
3,957
702
1,045
2,539
9,762
9,041
86
3,161
6,601
11,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,950
Gold Earned
24,287
122
Minions Killed
138
5
Camps Cleared
6
560,813
Distance Traveled
707,097
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,280
607
53
4
3
175,504
1
W
Hel
7,809
651
43
4
2
239,947
2
L
Apollo
7,640
637
44
4
1
195,040
1
L
Chaac
7,030
586
25
2
1
190,269
5
W
Rama
8,774
731
81
7
4
210,415
2
W
Artio
7,704
642
14
1
0
256,735
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role