Player Matchup

Skadi
Skadi
Ambrosios sage9
Skadi
Level 82
God Stats
55W - 72L
1,379 SR
Queue Stats
288W - 464L
1,268 Elo+
Party 1
Nu Wa
Nu Wa
CoyoteMO7
Nu Wa
Level 86
God Stats
59W - 80L
1,415 SR
Queue Stats
556W - 794L
1,345 Elo+
Party 1
Cthulhu
Cthulhu
WickedKnight921
Cthulhu
Level 48
God Stats
22W - 44L
1,307 SR
Queue Stats
256W - 363L
1,286 Elo+
Party 1
Team Averages
Level 72
1,367 SR
1,300 Elo+

VS

Team Averages
Level 73
1,432 SR
1,287 Elo+
Ymir
Ymir
Assassin0018114
Ymir
Level 12
God Stats
1W - 2L
1,597 SR
Queue Stats
12W - 19L
1,115 Elo+
Party 2
Ao Kuang
Ao Kuang
ICECOLDMARZ
Ao Kuang
Level 124
God Stats
0W - 3L
1,199 SR
Queue Stats
341W - 450L
1,373 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
VVSkakarot
Ah Muzen Cab
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
457W - 590L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 4 / 11
8,613
861
10,241
10,237
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
CoyoteMO7
Nu Wa
12
5 / 1 / 8
8,165
817
5,402
4,801
1,579
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 1 / 12
8,560
856
10,098
11,053
9,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 4
7,117
712
3,443
10,210
8,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
ICECOLDMARZ
Ao Kuang
10
3 / 7 / 3
7,257
726
7,765
10,901
3,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
VVSkakarot
Ah Muzen Cab
10
1 / 6 / 3
6,748
675
6,269
10,207
2,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
18
Kills
6
6
Deaths
18
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
4
11
3.13
L
2
5
4
0.8
W
Nu Wa
CoyoteMO7
Nu Wa
5
1
8
9
L
Ao Kuang
ICECOLDMARZ
Ao Kuang
3
7
3
0.64
L
Ah Muzen Cab
VVSkakarot
Ah Muzen Cab
1
6
3
0.42
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,741
Damage
17,477
26,091
Taken
31,318
15,221
Mitigated
14,264
10,657
Healing
4,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,241
5,761
383
2,876
10,237
4,155
699
4,585
5,652
0
20,632
L
3,443
537
0
273
10,210
8,445
0
4,021
5,720
16,194
0
W
Nu Wa
CoyoteMO7
Nu Wa
5,402
1,920
285
1,408
4,801
1,579
96
1,484
3,317
23,224
0
L
Ao Kuang
ICECOLDMARZ
Ao Kuang
7,765
2,471
0
2,401
10,901
3,147
0
5,891
4,592
16,326
2,345
L
Ah Muzen Cab
VVSkakarot
Ah Muzen Cab
6,269
2,574
0
1,327
10,207
2,672
0
5,050
4,893
0
17,868
W
10,098
598
732
4,973
11,053
9,487
312
4,368
6,685
17,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,338
Gold Earned
21,122
98
Minions Killed
86
5
Camps Cleared
3
568,489
Distance Traveled
474,739
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,613
861
26
3
1
171,033
1
L
Ymir
7,117
712
27
3
3
149,362
0
W
Nu Wa
8,165
817
47
5
4
199,307
1
L
Ao Kuang
7,257
726
32
3
0
162,750
2
L
Ah Muzen Cab
6,748
675
27
3
0
162,627
0
W
Cthulhu
8,560
856
25
3
0
198,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role