Player Matchup

Hercules
Hercules
Bionicman7
Hercules
Level 18
God Stats
0W - 5L
1,443 SR
Queue Stats
10W - 16L
1,467 Elo+
Party 1
Ra
Ra
DPDebbie
Ra
Level 29
God Stats
5W - 8L
1,664 SR
Queue Stats
49W - 43L
1,574 Elo+
Party 1
Da Ji
Da Ji
YeetJeezus
Da Ji
Level 62
God Stats
23W - 38L
1,361 SR
Queue Stats
273W - 436L
1,363 Elo+
Solo
Team Averages
Level 36
1,489 SR
1,468 Elo+

VS

Team Averages
Level 66
1,662 SR
1,467 Elo+
Ymir
Ymir
Gforce117
Ymir
Level 16
God Stats
11W - 12L
1,423 SR
Queue Stats
16W - 14L
1,447 Elo+
Party 2
Guan Yu
Guan Yu
JimineyCrocket
Guan Yu
Level 33
God Stats
5W - 2L
2,007 SR
Queue Stats
72W - 80L
1,495 Elo+
Party 2
Sol
Sol
Racòón
Sol
Level 149
God Stats
27W - 20L
1,555 SR
Queue Stats
419W - 507L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bionicman7
Hercules
8
0 / 3 / 1
5,796
580
3,588
7,625
6,302
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 2 / 1
6,247
625
4,885
4,928
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
9
1 / 5 / 1
6,362
636
5,066
7,308
2,010
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
2 / 1 / 6
7,263
726
3,743
6,970
5,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
6 / 0 / 3
7,780
778
5,929
7,881
4,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 1 / 7
7,546
755
6,975
6,203
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
10
10
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bionicman7
Hercules
0
3
1
0.17
L
1
2
1
0.75
W
Ymir
2
1
6
5
W
6
0
3
7.5
W
2
1
7
5.5
L
Da Ji
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,539
Damage
16,647
19,861
Taken
21,054
9,812
Mitigated
12,231
2,724
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bionicman7
Hercules
3,588
989
0
1,097
7,625
6,302
0
4,371
2,874
0
7,544
L
4,885
482
469
1,138
4,928
1,500
0
2,267
2,407
24,217
0
W
Ymir
3,743
328
0
1,476
6,970
5,007
194
2,046
4,743
13,387
0
W
5,929
1,502
930
4,461
7,881
4,963
900
2,164
5,513
0
17,831
W
6,975
1,997
0
3,395
6,203
2,261
1,936
761
5,363
33,387
3,643
L
Da Ji
5,066
847
0
20
7,308
2,010
0
3,516
3,352
0
12,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,405
Gold Earned
22,589
82
Minions Killed
105
3
Camps Cleared
6
544,608
Distance Traveled
549,158
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,796
580
9
1
1
177,049
2
L
Ra
6,247
625
52
5
0
183,648
3
W
Ymir
7,263
726
20
2
0
184,582
0
W
Guan Yu
7,780
778
24
2
1
204,545
4
W
Sol
7,546
755
61
6
5
160,031
0
L
Da Ji
6,362
636
21
2
2
183,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role