Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
trineresp
Chaac
Level 129
God Stats
1W - 0L
1,542 SR
Queue Stats
8W - 12L
1,311 Elo+
Party 2
Team Averages
Level 133
1,514 SR
1,437 Elo+

VS

Team Averages
Level 36
1,420 SR
1,225 Elo+
Jormungandr
Jormungandr
KupoKappa
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,081 Elo+
Party 1
Nu Wa
Nu Wa
RippingGaruda
Nu Wa
Level 65
God Stats
0W - 2L
1,259 SR
Queue Stats
4W - 5L
1,499 Elo+
Solo
Neith
Neith
elmoscloud
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,095 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
8 / 0 / 5
8,524
852
7,179
9,117
3,876
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
 
Kukulkan
12
3 / 1 / 11
7,835
784
8,003
5,655
1,949
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
trineresp
Chaac
13
6 / 2 / 9
8,252
825
8,538
10,310
11,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KupoKappa
Jormungandr
10
1 / 6 / 1
6,711
671
5,497
11,140
7,753
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 5 / 1
5,882
588
2,797
5,641
1,474
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Neith
10
2 / 6 / 0
7,150
715
3,351
8,770
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
17
Kills
3
3
Deaths
17
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
0
5
10.5
W
Kukulkan
 
Kukulkan
3
1
11
8.5
L
Jormungandr
KupoKappa
Jormungandr
1
6
1
0.25
L
0
5
1
0.1
L
Neith
2
6
0
0.33
W
Chaac
trineresp
Chaac
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,720
Damage
11,645
25,082
Taken
25,551
17,008
Mitigated
12,267
6,533
Healing
1,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,179
5,117
0
2,429
9,117
3,876
696
2,817
6,300
0
25,859
W
Kukulkan
 
Kukulkan
8,003
830
0
927
5,655
1,949
792
2,559
3,096
25,640
0
L
Jormungandr
KupoKappa
Jormungandr
5,497
1,571
0
0
11,140
7,753
0
4,531
5,274
19,952
0
L
2,797
933
166
608
5,641
1,474
0
1,210
4,279
11,829
0
L
Neith
3,351
1,311
0
552
8,770
3,040
0
3,090
5,360
0
12,104
W
Chaac
trineresp
Chaac
8,538
533
0
3,177
10,310
11,183
771
3,834
6,476
2,975
26,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,611
Gold Earned
19,743
134
Minions Killed
78
7
Camps Cleared
1
598,188
Distance Traveled
417,543
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,524
852
42
4
3
226,978
2
W
Kukulkan
7,835
784
53
5
2
179,859
3
L
Jormungandr
6,711
671
39
4
0
152,995
2
L
Nu Wa
5,882
588
17
2
0
109,895
3
L
Neith
7,150
715
22
2
1
154,653
0
W
Chaac
8,252
825
39
4
2
191,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role