Player Matchup

Neith
Neith
Diamond IV
 
Neith
Diamond IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond V
 
Danzaburou
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond V
MinimusLH
Horus
Diamond V
Level 153
God Stats
5W - 5L
1,137 SR
Queue Stats
72W - 67L
1,889 MMR
Solo
Janus
Janus
Diamond V
Olorff
Janus
Diamond V
Level 148
God Stats
9W - 10L
1,505 SR
Queue Stats
166W - 161L
2,074 MMR
Solo
Gilgamesh
Gilgamesh
Masters
The Main Supp
Gilgamesh
Masters
Level 160
God Stats
14W - 18L
1,437 SR
Queue Stats
1,071W - 1,077L
1,872 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 153
1,416 SR
1,767 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,616 SR
1,937 MMR
Mulan
Mulan
Diamond V
 
Mulan
Diamond V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Platinum I
DnegelNoil
Set
Platinum I
Level 160
God Stats
1W - 1L
1,813 SR
Queue Stats
44W - 33L
2,159 MMR
Party 1
Sol
Sol
Gold I
GiornoGioυαnnα
Sol
Gold I
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 22L
1,872 MMR
Solo
Anhur
Anhur
Platinum III
SacㅤZ
Anhur
Platinum III
Level 160
God Stats
6W - 7L
1,747 SR
Queue Stats
105W - 97L
2,135 MMR
Party 1
Anubis
Anubis
Masters
TURBOPENTAKILL3
Anubis
Masters
Level 128
God Stats
1W - 5L
1,520 SR
Queue Stats
253W - 253L
2,018 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
3 / 0 / 2
4,230
846
2,130
2,848
655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
 
Danzaburou
5
1 / 2 / 4
3,567
713
2,679
3,095
365
Horus
MinimusLH
Horus
5
2 / 1 / 3
3,706
741
2,517
3,714
1,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Olorff
Janus
7
1 / 1 / 1
4,176
835
2,132
3,089
489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
The Main Supp
Gilgamesh
6
0 / 1 / 0
3,578
716
1,441
4,463
1,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
SusanoTiamatGeb

VS

Bans
Morgan Le FayAthenaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
4
0 / 3 / 2
3,121
624
2,795
4,874
1,040
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
1 / 1 / 1
3,941
788
2,548
3,648
1,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,704
741
3,496
3,124
843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
SacㅤZ
Anhur
6
3 / 2 / 1
3,863
773
1,585
3,267
365
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

2
0 / 1 / 0
2,616
523
627
635
191
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
7
Kills
5
5
Deaths
7
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
2
4
W
Danzaburou
 
Danzaburou
1
2
4
1.5
L
Mulan
 
Mulan
0
3
2
0.33
L
1
1
1
1.5
L
1
0
0
1
W
Horus
MinimusLH
Horus
2
1
3
3.5
W
Janus
Olorff
Janus
1
1
1
1.5
L
Anhur
SacㅤZ
Anhur
3
2
1
1.75
L
0
1
0
0
W
Gilgamesh
The Main Supp
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,899
Damage
11,051
17,209
Taken
15,548
5,316
Mitigated
3,444
6,598
Healing
4,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,130
1,193
0
1,795
2,848
655
0
723
2,125
0
13,138
W
Danzaburou
 
Danzaburou
2,679
1,807
0
1,201
3,095
365
0
0
3,095
0
13,147
L
Mulan
 
Mulan
2,795
662
0
758
4,874
1,040
0
688
4,150
0
8,629
L
2,548
1,163
0
1,344
3,648
1,005
0
1,142
2,384
0
15,477
L
3,496
1,527
0
1,709
3,124
843
0
0
3,124
14,330
2,317
W
Horus
MinimusLH
Horus
2,517
1,248
70
1,515
3,714
1,914
0
0
3,714
0
7,012
W
Janus
Olorff
Janus
2,132
300
0
750
3,089
489
0
357
2,732
19,862
0
L
Anhur
SacㅤZ
Anhur
1,585
860
0
1,085
3,267
365
0
0
3,267
0
9,594
L
627
52
0
97
635
191
0
144
491
2,626
0
W
Gilgamesh
The Main Supp
Gilgamesh
1,441
406
0
1,267
4,463
1,893
0
2,448
2,015
0
15,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,257
Gold Earned
17,245
143
Minions Killed
108
0
Camps Cleared
0
535,378
Distance Traveled
448,548
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,230
846
34
7
0
114,110
1
W
Danzaburou
3,567
713
18
4
0
90,471
2
L
Mulan
3,121
624
23
5
0
103,369
2
L
Set
3,941
788
37
7
0
131,515
2
L
Sol
3,704
741
30
6
0
98,607
1
W
Horus
3,706
741
11
2
0
106,874
2
W
Janus
4,176
835
52
10
0
122,306
3
L
Anhur
3,863
773
17
3
0
99,156
0
L
Anubis
2,616
523
1
0
0
15,901
0
W
Gilgamesh
3,578
716
28
6
0
101,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role