Player Matchup

Chaac
Chaac
Brando_Fo_Sho86
Chaac
Level 67
God Stats
1W - 3L
1,337 SR
Queue Stats
38W - 50L
1,245 Elo+
Party 2
Anhur
Anhur
VALHALLAAHAMMERD
Anhur
Level 41
God Stats
4W - 3L
1,533 SR
Queue Stats
26W - 44L
1,198 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
aavec
Morgan Le Fay
Level 61
God Stats
2W - 2L
1,607 SR
Queue Stats
354W - 496L
1,262 Elo+
Solo
Team Averages
Level 56
1,493 SR
1,235 Elo+

VS

Team Averages
Level 33
1,617 SR
1,345 Elo+
Sol
Sol
Ateuh
Sol
Level 26
God Stats
26W - 22L
1,515 SR
Queue Stats
130W - 126L
1,393 Elo+
Party 1
Hun Batz
Hun Batz
ImMxtro
Hun Batz
Level 45
God Stats
2W - 0L
1,710 SR
Queue Stats
371W - 360L
1,400 Elo+
Party 1
Ganesha
Ganesha
Lucid-Vibrations
Ganesha
Level 27
God Stats
2W - 0L
1,625 SR
Queue Stats
12W - 20L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
8,446
603
10,058
14,118
8,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 7 / 1
7,989
571
3,455
10,262
1,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
aavec
Morgan Le Fay
12
1 / 5 / 3
8,277
591
7,945
11,524
3,101
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ateuh
Sol
15
5 / 1 / 13
9,986
713
11,966
8,116
2,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
ImMxtro
Hun Batz
15
13 / 1 / 5
11,050
789
12,304
12,896
5,928
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 3 / 16
8,730
624
5,098
8,567
5,513
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
5
Kills
18
18
Deaths
5
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sol
Ateuh
Sol
5
1
13
11.5
L
3
6
1
0.58
W
Hun Batz
ImMxtro
Hun Batz
13
1
5
15.5
W
0
3
16
2.67
L
1
7
1
0.21
L
Morgan Le Fay
aavec
Morgan Le Fay
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,458
Damage
29,368
35,904
Taken
29,579
13,949
Mitigated
14,046
6,435
Healing
5,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Ateuh
Sol
11,966
4,451
0
1,901
8,116
2,605
936
2,921
4,893
33,398
2,641
L
10,058
2,328
145
3,774
14,118
8,896
0
8,290
5,828
0
26,533
W
Hun Batz
ImMxtro
Hun Batz
12,304
5,275
0
1,630
12,896
5,928
1,270
3,161
9,346
0
36,188
W
5,098
535
759
901
8,567
5,513
336
2,481
5,862
19,870
0
L
3,455
1,121
16
840
10,262
1,952
0
3,706
6,556
0
11,759
L
Morgan Le Fay
aavec
Morgan Le Fay
7,945
666
123
1,537
11,524
3,101
0
4,527
6,997
27,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,712
Gold Earned
29,766
116
Minions Killed
149
3
Camps Cleared
7
633,072
Distance Traveled
706,484
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,986
713
77
6
2
236,293
1
L
Chaac
8,446
603
48
3
1
222,061
1
W
Hun Batz
11,050
789
64
5
5
261,482
0
W
Ganesha
8,730
624
8
1
0
208,709
0
L
Anhur
7,989
571
20
1
0
184,374
0
L
Morgan Le Fay
8,277
591
48
3
2
226,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role