Player Matchup

Cthulhu
Cthulhu
CutesyTiamat
Cthulhu
Level 64
God Stats
3W - 13L
1,470 SR
Queue Stats
264W - 290L
1,484 Elo+
Party 1
Nemesis
Nemesis
HarryPotterfan07
Nemesis
Level 32
God Stats
9W - 19L
1,397 SR
Queue Stats
68W - 74L
1,425 Elo+
Solo
Charybdis
Charybdis
TraceGhost
Charybdis
Level 68
God Stats
37W - 49L
1,416 SR
Queue Stats
389W - 431L
1,468 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
elpañales
Morgan Le Fay
Level 38
God Stats
9W - 20L
1,405 SR
Queue Stats
245W - 277L
1,404 Elo+
Party 1
Anubis
Anubis
serafin12
Anubis
Level 4
God Stats
1W - 3L
1,284 SR
Queue Stats
5W - 6L
1,330 Elo+
Party 1
Team Averages
Level 41
1,395 SR
1,422 Elo+

VS

Team Averages
Level 47
1,598 SR
1,459 Elo+
Geb
Geb
 
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
HeliArc
Bellona
Level 43
God Stats
5W - 1L
1,752 SR
Queue Stats
68W - 84L
1,438 Elo+
Solo
Cupid
Cupid
borfleo
Cupid
Level 26
God Stats
6W - 7L
1,393 SR
Queue Stats
119W - 135L
1,460 Elo+
Party 3
Da Ji
Da Ji
cheesye
Da Ji
Level 102
God Stats
7W - 2L
1,860 SR
Queue Stats
360W - 344L
1,498 Elo+
Party 3
Ra
Ra
dominxter
Ra
Level 35
God Stats
15W - 7L
1,484 SR
Queue Stats
154W - 163L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CutesyTiamat
Cthulhu
10
3 / 4 / 2
6,624
442
7,354
16,092
10,599
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 6 / 1
6,604
440
4,703
11,043
3,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
TraceGhost
Charybdis
11
1 / 5 / 4
7,123
475
7,790
9,617
2,565
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
elpañales
Morgan Le Fay
14
5 / 4 / 1
8,796
586
8,818
10,223
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
serafin12
Anubis
10
1 / 6 / 0
6,383
426
4,346
9,675
6,184
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 1 / 3
7,525
502
5,243
12,297
8,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
HeliArc
Bellona
15
4 / 1 / 1
8,788
586
7,683
9,561
8,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
borfleo
Cupid
11
2 / 4 / 3
6,748
450
3,153
6,816
2,229
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
cheesye
Da Ji
15
10 / 2 / 5
9,634
642
8,710
10,855
3,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
7 / 3 / 2
10,097
673
11,158
13,728
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
11
Kills
25
25
Deaths
11
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
3
3.5
L
Cthulhu
CutesyTiamat
Cthulhu
3
4
2
1
L
1
6
1
0.25
W
Bellona
HeliArc
Bellona
4
1
1
4.5
L
Charybdis
TraceGhost
Charybdis
1
5
4
0.6
W
Cupid
borfleo
Cupid
2
4
3
0.88
W
Da Ji
cheesye
Da Ji
10
2
5
6.25
W
7
3
2
2.67
L
Morgan Le Fay
elpañales
Morgan Le Fay
5
4
1
1.38
L
Anubis
serafin12
Anubis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,011
Damage
35,947
56,650
Taken
53,257
26,012
Mitigated
28,213
12,564
Healing
16,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,243
665
0
2,799
12,297
8,696
463
3,787
8,510
22,687
0
L
Cthulhu
CutesyTiamat
Cthulhu
7,354
417
1,010
4,552
16,092
10,599
108
5,172
10,747
22,907
0
L
4,703
1,815
0
260
11,043
3,596
0
2,536
8,429
0
38,123
W
Bellona
HeliArc
Bellona
7,683
1,529
0
1,644
9,561
8,476
798
3,703
5,858
9,435
39,050
L
Charybdis
TraceGhost
Charybdis
7,790
3,846
0
1,668
9,617
2,565
626
3,267
6,322
0
42,119
W
Cupid
borfleo
Cupid
3,153
1,617
174
1,183
6,816
2,229
1,356
2,380
4,436
0
27,562
W
Da Ji
cheesye
Da Ji
8,710
2,439
0
4,100
10,855
3,749
516
2,355
8,500
0
63,038
W
11,158
2,326
741
5,938
13,728
5,063
237
8,293
5,435
69,590
0
L
Morgan Le Fay
elpañales
Morgan Le Fay
8,818
1,534
0
2,848
10,223
3,068
162
5,446
4,485
49,873
0
L
Anubis
serafin12
Anubis
4,346
663
0
2,226
9,675
6,184
0
1,250
8,425
21,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,530
Gold Earned
42,792
294
Minions Killed
408
0
Camps Cleared
0
1,321,022
Distance Traveled
1,556,727
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,525
502
27
2
0
322,516
2
L
Cthulhu
6,624
442
24
2
0
275,836
7
L
Nemesis
6,604
440
61
4
0
309,290
6
W
Bellona
8,788
586
85
6
0
308,305
1
L
Charybdis
7,123
475
75
5
0
277,108
3
W
Cupid
6,748
450
63
4
0
298,081
2
W
Da Ji
9,634
642
101
7
0
309,952
5
W
Ra
10,097
673
132
9
0
317,873
2
L
Morgan Le Fay
8,796
586
88
6
0
262,685
4
L
Anubis
6,383
426
46
3
0
196,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role