Player Matchup

Gilgamesh
Gilgamesh
Masters
AggressingSucks
Gilgamesh
Masters
Level 89
God Stats
3W - 3L
1,498 SR
Queue Stats
116W - 97L
2,580 MMR
Party 2
Ullr
Ullr
Diamond I
Jok2d
Ullr
Diamond I
Level 66
God Stats
8W - 4L
1,749 SR
Queue Stats
184W - 153L
2,550 MMR
Solo
Amaterasu
Amaterasu
Diamond I
NefariousC
Amaterasu
Diamond I
Level 160
God Stats
0W - 2L
1,345 SR
Queue Stats
194W - 250L
2,505 MMR
Solo
Nu Wa
Nu Wa
Masters
TheMAJicMike
Nu Wa
Masters
Level 160
God Stats
10W - 5L
1,769 SR
Queue Stats
93W - 68L
2,570 MMR
Party 2
Cthulhu
Cthulhu
Masters
Zevallithos
Cthulhu
Masters
Level 160
God Stats
3W - 3L
1,678 SR
Queue Stats
448W - 433L
2,419 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 127
1,608 SR
2,525 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,588 SR
2,524 MMR
Scylla
Scylla
Masters
GlacialEagle
Scylla
Masters
Level 153
God Stats
41W - 44L
1,597 SR
Queue Stats
464W - 465L
2,558 MMR
Party 1
Sobek
Sobek
Masters
ImpeesaWarrior
Sobek
Masters
Level 77
God Stats
23W - 18L
1,664 SR
Queue Stats
240W - 219L
2,648 MMR
Party 1
Ares
Ares
Masters
JustifiedConceit
Ares
Masters
Level 160
God Stats
31W - 18L
1,762 SR
Queue Stats
521W - 499L
2,540 MMR
Solo
Camazotz
Camazotz
Diamond I
Kisamage
Camazotz
Diamond I
Level 157
God Stats
6W - 3L
1,491 SR
Queue Stats
160W - 136L
2,475 MMR
Solo
Anhur
Anhur
Diamond III
NJWarrior
Anhur
Diamond III
Level 154
God Stats
6W - 7L
1,426 SR
Queue Stats
162W - 144L
2,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AggressingSucks
Gilgamesh
20
6 / 5 / 4
12,240
532
16,183
20,625
12,437
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
Jok2d
Ullr
17
7 / 10 / 4
11,729
510
14,764
18,280
5,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
NefariousC
Amaterasu
17
0 / 5 / 7
10,138
441
12,514
25,990
16,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
4 / 3 / 8
11,745
511
23,841
14,016
5,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Zevallithos
Cthulhu
16
2 / 6 / 6
10,049
437
8,588
21,173
23,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ArtioLokiGebTiamatOdin

VS

Bans
SetYemojaCerberusKhepriTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
7 / 3 / 6
13,840
602
17,987
16,246
6,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 2 / 14
12,780
556
20,362
32,104
37,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
7 / 2 / 15
13,976
608
16,804
22,076
35,090
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Camazotz
Kisamage
Camazotz
20
6 / 6 / 9
13,362
581
10,372
30,196
13,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
NJWarrior
Anhur
20
6 / 6 / 8
13,671
594
14,869
21,963
9,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
81
19
Kills
29
29
Deaths
19
29
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AggressingSucks
Gilgamesh
6
5
4
1.6
W
Scylla
7
3
6
3.33
W
3
2
14
5
L
Ullr
Jok2d
Ullr
7
10
4
0.9
W
7
2
15
7.25
W
Camazotz
Kisamage
Camazotz
6
6
9
1.75
W
Anhur
NJWarrior
Anhur
6
6
8
1.67
L
Amaterasu
NefariousC
Amaterasu
0
5
7
0.7
L
4
3
8
2.67
L
Cthulhu
Zevallithos
Cthulhu
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,890
Damage
80,394
100,084
Taken
122,585
62,673
Mitigated
101,760
21,475
Healing
60,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AggressingSucks
Gilgamesh
16,183
5,049
0
5,890
20,625
12,437
625
11,430
8,613
0
102,663
W
Scylla
17,987
1,692
101
5,911
16,246
6,781
2,447
6,949
9,077
112,470
0
W
20,362
1,558
1,073
19,343
32,104
37,665
50
9,240
22,558
63,111
0
L
Ullr
Jok2d
Ullr
14,764
5,640
0
408
18,280
5,334
0
6,750
11,358
0
66,973
W
16,804
647
0
5,213
22,076
35,090
963
7,696
14,022
43,876
0
W
Camazotz
Kisamage
Camazotz
10,372
3,200
0
18,903
30,196
13,004
1,512
6,304
23,648
0
116,943
W
Anhur
NJWarrior
Anhur
14,869
8,139
0
10,211
21,963
9,220
5,639
6,307
15,462
0
102,375
L
Amaterasu
NefariousC
Amaterasu
12,514
2,960
0
5,066
25,990
16,066
0
15,616
9,001
9,982
54,590
L
23,841
3,259
69
4,787
14,016
5,269
0
9,182
4,564
106,117
0
L
Cthulhu
Zevallithos
Cthulhu
8,588
488
569
4,686
21,173
23,567
0
9,362
11,160
30,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,901
Gold Earned
67,629
611
Minions Killed
634
0
Camps Cleared
0
2,197,963
Distance Traveled
2,213,600
26
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,240
532
163
7
0
460,516
1
W
Scylla
13,840
602
202
9
0
440,794
11
W
Sobek
12,780
556
95
4
0
464,496
6
L
Ullr
11,729
510
114
5
0
392,135
5
W
Ares
13,976
608
42
2
0
457,282
5
W
Camazotz
13,362
581
140
6
0
451,224
1
W
Anhur
13,671
594
155
7
0
399,804
10
L
Amaterasu
10,138
441
94
4
0
492,562
5
L
Nu Wa
11,745
511
184
8
0
425,549
7
L
Cthulhu
10,049
437
56
2
0
427,201
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role