Player Matchup

Skadi
Skadi
GanjaBreadman
Skadi
Level 80
God Stats
1W - 3L
1,315 SR
Queue Stats
7W - 15L
1,143 Elo+
Party 2
Chaac
Chaac
PT TRILL615
Chaac
Level 44
God Stats
7W - 5L
1,610 SR
Queue Stats
9W - 18L
1,158 Elo+
Party 2
Scylla
Scylla
esdftom
Scylla
Level 17
God Stats
1W - 1L
1,340 SR
Queue Stats
7W - 9L
1,192 Elo+
Party 2
Team Averages
Level 47
1,422 SR
1,164 Elo+

VS

Team Averages
Level 32
1,503 SR
1,230 Elo+
Cthulhu
Cthulhu
Jshoeft
Cthulhu
Level 47
God Stats
18W - 23L
1,481 SR
Queue Stats
68W - 83L
1,238 Elo+
Party 1
Janus
Janus
Sun WuKong1311
Janus
Level 31
God Stats
1W - 2L
1,621 SR
Queue Stats
99W - 119L
1,245 Elo+
Party 1
Chiron
Chiron
itsGrimGaming
Chiron
Level 17
God Stats
24W - 32L
1,408 SR
Queue Stats
102W - 146L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 10
9,592
685
10,818
9,677
3,846
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 11
8,827
631
8,753
14,310
13,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
esdftom
Scylla
14
12 / 1 / 0
10,736
767
11,234
6,408
2,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jshoeft
Cthulhu
13
2 / 4 / 6
9,262
662
8,342
13,946
11,080
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 5 / 3
10,114
722
7,067
9,284
2,753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 6 / 1
8,345
596
4,208
13,015
4,344
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
15
Kills
9
9
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
6
10
1.33
L
Cthulhu
Jshoeft
Cthulhu
2
4
6
1.25
W
0
2
11
2.75
L
4
5
3
1.1
W
Scylla
esdftom
Scylla
12
1
0
12
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,805
Damage
19,617
30,395
Taken
36,245
20,194
Mitigated
18,177
8,976
Healing
4,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,818
5,752
0
0
9,677
3,846
1,452
5,995
3,682
0
40,336
L
Cthulhu
Jshoeft
Cthulhu
8,342
592
0
317
13,946
11,080
506
3,151
10,267
23,248
0
W
8,753
873
564
6,784
14,310
13,539
252
7,130
7,180
0
28,961
L
7,067
272
254
255
9,284
2,753
704
4,114
4,877
35,564
0
W
Scylla
esdftom
Scylla
11,234
912
105
1,523
6,408
2,809
1,012
3,103
3,305
28,634
0
L
4,208
1,688
485
3,344
13,015
4,344
414
4,084
8,667
0
11,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,155
Gold Earned
27,721
150
Minions Killed
126
5
Camps Cleared
1
709,750
Distance Traveled
706,164
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,592
685
62
4
3
197,346
0
L
Cthulhu
9,262
662
44
3
0
248,837
2
W
Chaac
8,827
631
37
3
2
254,280
0
L
Janus
10,114
722
56
4
1
240,460
3
W
Scylla
10,736
767
51
4
0
258,124
0
L
Chiron
8,345
596
26
2
0
216,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role