Player Matchup

Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
BaronSanders
Anhur
Diamond IV
Level 85
God Stats
5W - 5L
1,591 SR
Queue Stats
43W - 20L
2,456 MMR
Party 2
Kali
Kali
Diamond II
CringePlusRatio
Kali
Diamond II
Level 160
God Stats
1W - 1L
1,818 SR
Queue Stats
56W - 71L
2,441 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond I
TheDanimaI
Morgan Le Fay
Diamond I
Level 154
God Stats
1W - 2L
1,633 SR
Queue Stats
167W - 138L
2,557 MMR
Party 2
Ares
Ares
Masters
Yeezeus
Ares
Masters
Level 149
God Stats
5W - 9L
1,467 SR
Queue Stats
397W - 385L
2,443 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,602 SR
2,279 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 150
1,600 SR
2,347 MMR
He Bo
He Bo
Masters
 
He Bo
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Masters
Erikdeg10
Neith
Masters
Level 152
God Stats
12W - 14L
1,515 SR
Queue Stats
477W - 453L
2,403 MMR
Solo
Sobek
Sobek
Masters
ItzScoobs
Sobek
Masters
Level 152
God Stats
13W - 7L
1,725 SR
Queue Stats
496W - 479L
2,411 MMR
Solo
Achilles
Achilles
Masters
LordLegender
Achilles
Masters
Level 139
God Stats
26W - 21L
1,629 SR
Queue Stats
420W - 389L
2,423 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Schlemy
Tsukuyomi
Masters
Level 149
God Stats
31W - 34L
1,629 SR
Queue Stats
593W - 546L
2,998 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
0 / 4 / 1
7,393
493
8,926
14,266
12,069
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 5 / 2
8,254
550
6,610
10,431
2,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 1
7,190
479
7,215
13,797
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
TheDanimaI
Morgan Le Fay
14
3 / 3 / 2
8,314
554
6,222
6,706
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
Yeezeus
Ares
11
1 / 8 / 4
6,984
466
4,976
13,496
9,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
TiamatOdinUllrArtioLoki

VS

Bans
GebSerqetKhepriHeimdallrGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
9 / 1 / 2
9,676
645
9,127
6,611
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Erikdeg10
Neith
14
3 / 4 / 9
8,504
567
7,540
10,114
2,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
ItzScoobs
Sobek
12
3 / 1 / 9
7,871
525
3,695
12,339
12,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Achilles
LordLegender
Achilles
16
5 / 0 / 1
9,092
606
9,968
15,159
11,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Schlemy
Tsukuyomi
15
4 / 2 / 10
8,859
591
12,386
10,470
4,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
8
Kills
24
24
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
1
0.13
W
He Bo
 
He Bo
9
1
2
10
L
3
5
2
0.8
L
1
4
1
0.38
W
Neith
Erikdeg10
Neith
3
4
9
1.88
W
Sobek
ItzScoobs
Sobek
3
1
9
7.5
W
Achilles
LordLegender
Achilles
5
0
1
5.5
W
Tsukuyomi
Schlemy
Tsukuyomi
4
2
10
4.5
L
Morgan Le Fay
TheDanimaI
Morgan Le Fay
3
3
2
1.33
L
Ares
Yeezeus
Ares
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,949
Damage
42,716
58,696
Taken
54,693
31,379
Mitigated
33,230
14,236
Healing
16,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,926
990
0
3,829
14,266
12,069
0
1,458
12,738
8,296
40,326
W
He Bo
 
He Bo
9,127
710
0
2,314
6,611
2,373
0
1,319
5,246
69,508
0
L
6,610
2,957
0
2,078
10,431
2,733
0
1,356
9,035
0
46,162
L
7,215
3,745
0
5,868
13,797
5,021
0
2,787
10,922
0
43,739
W
Neith
Erikdeg10
Neith
7,540
2,893
0
1,880
10,114
2,452
414
2,060
8,046
0
56,887
W
Sobek
ItzScoobs
Sobek
3,695
510
0
3,205
12,339
12,880
0
4,134
7,969
18,144
0
W
Achilles
LordLegender
Achilles
9,968
3,029
0
5,937
15,159
11,429
383
2,251
12,886
3,980
51,393
W
Tsukuyomi
Schlemy
Tsukuyomi
12,386
4,222
0
3,334
10,470
4,096
44
2,854
7,452
0
67,508
L
Morgan Le Fay
TheDanimaI
Morgan Le Fay
6,222
296
0
1,321
6,706
2,132
0
2,178
4,438
46,480
0
L
Ares
Yeezeus
Ares
4,976
0
0
1,140
13,496
9,424
0
5,368
8,024
16,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,135
Gold Earned
44,002
390
Minions Killed
505
0
Camps Cleared
0
1,569,646
Distance Traveled
1,630,336
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,393
493
93
6
0
310,233
6
W
He Bo
9,676
645
148
10
0
331,366
3
L
Anhur
8,254
550
93
6
0
282,004
5
L
Kali
7,190
479
90
6
0
322,376
6
W
Neith
8,504
567
100
7
0
250,309
1
W
Sobek
7,871
525
32
2
0
330,589
4
W
Achilles
9,092
606
103
7
0
349,304
5
W
Tsukuyomi
8,859
591
122
8
0
368,768
7
L
Morgan Le Fay
8,314
554
99
7
0
325,666
4
L
Ares
6,984
466
15
1
0
329,367
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role