Player Matchup

Charybdis
Charybdis
Galol0
Charybdis
Level 20
God Stats
5W - 7L
1,546 SR
Queue Stats
44W - 64L
1,380 Elo+
Party 1
Hun Batz
Hun Batz
GrimmSmiIes
Hun Batz
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 63L
1,383 Elo+
Party 2
Anubis
Anubis
JAER2701
Anubis
Level 34
God Stats
0W - 2L
1,304 SR
Queue Stats
120W - 152L
1,423 Elo+
Party 1
Tiamat
Tiamat
TheToastyCaveman
Tiamat
Level 18
God Stats
1W - 2L
1,300 SR
Queue Stats
8W - 10L
1,302 Elo+
Party 2
Thor
Thor
VikingPogger
Thor
Level 27
God Stats
0W - 1L
1,743 SR
Queue Stats
23W - 28L
1,357 Elo+
Party 2
Team Averages
Level 28
1,479 SR
1,369 Elo+

VS

Team Averages
Level 22
1,439 SR
1,381 Elo+
Kumbhakarna
Kumbhakarna
DefinedSquare
Kumbhakarna
Level 29
God Stats
1W - 2L
1,575 SR
Queue Stats
124W - 142L
1,375 Elo+
Solo
Loki
Loki
TaroxBlessed
Loki
Level 28
God Stats
6W - 3L
1,538 SR
Queue Stats
53W - 51L
1,468 Elo+
Party 3
Janus
Janus
elgiuse
Janus
Level 22
God Stats
4W - 5L
1,406 SR
Queue Stats
38W - 36L
1,413 Elo+
Party 3
Hel
Hel
ippoMain
Hel
Level 24
God Stats
2W - 1L
1,271 SR
Queue Stats
18W - 21L
1,342 Elo+
Solo
Mulan
Mulan
kiddoslayerr
Mulan
Level 5
God Stats
12W - 17L
1,403 SR
Queue Stats
27W - 37L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Galol0
Charybdis
14
4 / 7 / 1
9,370
493
7,763
12,459
3,846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
GrimmSmiIes
Hun Batz
15
5 / 6 / 2
9,893
521
10,688
10,067
7,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
JAER2701
Anubis
12
1 / 6 / 6
8,144
429
8,564
10,696
4,101
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 9 / 1
8,490
447
8,808
15,633
12,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
6 / 4 / 2
10,752
566
6,290
13,835
5,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DefinedSquare
Kumbhakarna
14
5 / 3 / 10
9,776
515
5,491
24,186
23,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
14 / 1 / 6
11,086
583
15,291
14,619
6,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
elgiuse
Janus
16
8 / 3 / 7
10,128
533
9,075
12,948
4,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 12
9,090
478
7,300
10,553
2,782
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
3 / 6 / 5
9,504
500
6,231
15,701
9,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
17
Kills
32
32
Deaths
17
12
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
DefinedSquare
Kumbhakarna
5
3
10
3.33
L
Charybdis
Galol0
Charybdis
4
7
1
0.64
L
Hun Batz
GrimmSmiIes
Hun Batz
5
6
2
1
L
Anubis
JAER2701
Anubis
1
6
6
0.67
W
14
1
6
17
L
1
9
1
0.17
L
6
4
2
1.75
W
Janus
elgiuse
Janus
8
3
7
3.83
W
2
4
12
2
W
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,113
Damage
43,388
62,690
Taken
78,007
33,126
Mitigated
45,997
12,726
Healing
19,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
DefinedSquare
Kumbhakarna
5,491
640
2,461
1,871
24,186
23,243
176
7,174
16,773
27,584
0
L
Charybdis
Galol0
Charybdis
7,763
3,669
0
2,997
12,459
3,846
888
5,621
6,838
0
48,834
L
Hun Batz
GrimmSmiIes
Hun Batz
10,688
3,540
0
291
10,067
7,011
530
677
9,350
0
51,929
L
Anubis
JAER2701
Anubis
8,564
563
0
2,206
10,696
4,101
0
6,429
4,199
28,412
0
W
15,291
5,214
0
2,937
14,619
6,415
1,070
2,638
11,829
0
65,635
L
8,808
737
40
2,882
15,633
12,994
593
5,371
9,922
41,520
0
L
6,290
1,087
0
4,310
13,835
5,174
0
3,238
10,515
0
71,583
W
Janus
elgiuse
Janus
9,075
433
0
675
12,948
4,425
1,171
3,770
8,751
54,639
0
W
7,300
567
5,028
3,629
10,553
2,782
1,549
2,748
7,788
41,579
0
W
6,231
1,036
0
2,772
15,701
9,132
871
167
15,494
0
46,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,649
Gold Earned
49,584
409
Minions Killed
401
0
Camps Cleared
0
1,658,965
Distance Traveled
1,740,776
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,776
515
28
1
0
358,127
1
L
Charybdis
9,370
493
87
5
0
328,048
2
L
Hun Batz
9,893
521
89
5
0
332,249
4
L
Anubis
8,144
429
46
2
0
322,338
1
W
Loki
11,086
583
109
6
0
401,246
0
L
Tiamat
8,490
447
71
4
0
304,390
0
L
Thor
10,752
566
116
6
0
371,940
2
W
Janus
10,128
533
93
5
0
346,940
2
W
Hel
9,090
478
65
3
0
338,269
0
W
Mulan
9,504
500
106
6
0
296,194
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role