Player Matchup

Ymir
Ymir
Bad Larry6772
Ymir
Level 46
God Stats
0W - 1L
1,811 SR
Queue Stats
6W - 3L
1,802 Elo+
Party 1
Danzaburou
Danzaburou
LuckyArrows
Danzaburou
Level 160
God Stats
0W - 3L
1,643 SR
Queue Stats
34W - 32L
1,594 Elo+
Party 1
Ganesha
Ganesha
MidgardMamba
Ganesha
Level 160
God Stats
0W - 1L
1,656 SR
Queue Stats
69W - 48L
1,652 Elo+
Party 1
Freya
Freya
Not Ganking
Freya
Level 102
God Stats
0W - 1L
1,549 SR
Queue Stats
25W - 22L
1,642 Elo+
Party 1
Odin
Odin
Taintdvision
Odin
Level 159
God Stats
0W - 2L
1,806 SR
Queue Stats
15W - 21L
1,528 Elo+
Party 1
Team Averages
Level 125
1,693 SR
1,644 Elo+

VS

Team Averages
Level 127
1,784 SR
1,555 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AshuriiWolf
Ah Muzen Cab
Level 126
God Stats
5W - 0L
1,819 SR
Queue Stats
105W - 82L
1,586 Elo+
Party 2
Vulcan
Vulcan
Beefisdabomb
Vulcan
Level 82
God Stats
6W - 1L
2,019 SR
Queue Stats
263W - 217L
1,559 Elo+
Solo
Cthulhu
Cthulhu
FireRuby14
Cthulhu
Level 115
God Stats
4W - 1L
1,882 SR
Queue Stats
167W - 161L
1,520 Elo+
Solo
Hachiman
Hachiman
Vapemon56
Hachiman
Level 155
God Stats
5W - 2L
1,700 SR
Queue Stats
106W - 86L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 9
9,614
801
6,893
23,138
23,015
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
LuckyArrows
Danzaburou
15
3 / 8 / 12
9,378
782
13,870
19,163
7,126
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
MidgardMamba
Ganesha
15
0 / 6 / 12
8,380
698
12,549
19,348
10,182
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 5 / 7
9,485
790
13,676
15,286
5,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
4 / 6 / 6
8,825
735
6,252
17,393
21,973
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
3 / 4 / 20
10,173
848
7,959
17,645
20,216
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
AshuriiWolf
Ah Muzen Cab
16
4 / 4 / 15
9,959
830
16,474
10,565
4,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vulcan
18
8 / 3 / 15
10,953
913
25,624
7,547
3,785
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
FireRuby14
Cthulhu
18
2 / 4 / 15
10,264
855
13,661
18,098
19,297
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Vapemon56
Hachiman
18
14 / 2 / 13
11,398
950
20,824
10,423
4,854
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
109
16
Kills
31
31
Deaths
17
46
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
4
20
3.25
W
Ah Muzen Cab
AshuriiWolf
Ah Muzen Cab
4
4
15
2.88
L
5
6
9
1.58
W
Vulcan
8
3
15
5.17
W
Cthulhu
FireRuby14
Cthulhu
2
4
15
2.38
L
Danzaburou
LuckyArrows
Danzaburou
3
8
12
1.13
L
Ganesha
MidgardMamba
Ganesha
0
6
12
1
L
4
5
7
1.5
L
4
6
6
1.17
W
Hachiman
Vapemon56
Hachiman
14
2
13
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,240
Damage
84,542
94,328
Taken
64,278
68,011
Mitigated
52,819
31,909
Healing
21,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
7,959
1,187
1,061
4,635
17,645
20,216
60
8,860
8,785
5,418
10,029
W
Ah Muzen Cab
AshuriiWolf
Ah Muzen Cab
16,474
6,678
172
2,976
10,565
4,667
2,511
5,383
5,182
0
30,276
L
6,893
765
1,945
5,655
23,138
23,015
87
10,022
12,832
15,212
0
W
Vulcan
25,624
11,135
1,242
1,047
7,547
3,785
1,196
3,472
4,075
38,987
0
W
Cthulhu
FireRuby14
Cthulhu
13,661
888
2,718
3,800
18,098
19,297
299
9,574
8,524
26,963
0
L
Danzaburou
LuckyArrows
Danzaburou
13,870
7,129
977
6,088
19,163
7,126
300
8,554
10,609
0
34,250
L
Ganesha
MidgardMamba
Ganesha
12,549
508
2,520
2,707
19,348
10,182
53
8,066
11,282
21,655
0
L
13,676
5,040
1,620
5,815
15,286
5,715
126
7,140
8,146
29,028
0
L
6,252
502
2,237
2,345
17,393
21,973
0
7,587
9,806
0
10,812
W
Hachiman
Vapemon56
Hachiman
20,824
10,310
593
3,365
10,423
4,854
1,594
5,829
4,594
0
34,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,682
Gold Earned
52,747
144
Minions Killed
140
0
Camps Cleared
0
1,055,151
Distance Traveled
1,233,195
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,173
848
13
1
0
233,241
1
W
Ah Muzen Cab
9,959
830
32
3
0
248,645
1
L
Ymir
9,614
801
28
2
0
201,946
1
W
Vulcan
10,953
913
35
3
0
265,415
1
W
Cthulhu
10,264
855
33
3
0
234,907
3
L
Danzaburou
9,378
782
62
5
0
185,479
1
L
Ganesha
8,380
698
1
0
0
220,008
1
L
Freya
9,485
790
42
4
0
211,754
0
L
Odin
8,825
735
11
1
0
235,964
0
W
Hachiman
11,398
950
27
2
0
250,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role