Player Matchup

Kukulkan
Kukulkan
AvriLavigneGamer
Kukulkan
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 18L
1,500 Elo+
Solo
Hachiman
Hachiman
Kajuzeras
Hachiman
Level 29
God Stats
16W - 9L
1,533 SR
Queue Stats
71W - 48L
1,581 Elo+
Solo
Janus
Janus
LuminaryKidd
Janus
Level 13
God Stats
3W - 5L
1,270 SR
Queue Stats
12W - 13L
1,386 Elo+
Party 1
Kuzenbo
Kuzenbo
sabucodonosor
Kuzenbo
Level 14
God Stats
1W - 0L
1,240 SR
Queue Stats
15W - 13L
1,430 Elo+
Party 1
Ravana
Ravana
ÂncoraDoTime
Ravana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,451 Elo+
Party 1
Team Averages
Level 15
1,408 SR
1,470 Elo+

VS

Team Averages
Level 16
1,494 SR
1,449 Elo+
Cerberus
Cerberus
CVG_Luck13
Cerberus
Level 8
God Stats
4W - 9L
1,302 SR
Queue Stats
231W - 284L
1,368 Elo+
Party 3
Nu Wa
Nu Wa
Fr4nco0359
Nu Wa
Level 29
God Stats
12W - 9L
1,541 SR
Queue Stats
57W - 60L
1,392 Elo+
Party 2
Odin
Odin
MrNick115
Odin
Level 8
God Stats
18W - 28L
1,580 SR
Queue Stats
115W - 148L
1,305 Elo+
Party 3
Neith
Neith
goshtmaus
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,705 Elo+
Solo
Gilgamesh
Gilgamesh
j3remay4
Gilgamesh
Level 29
God Stats
41W - 35L
1,549 SR
Queue Stats
201W - 210L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 1
6,629
663
3,010
4,159
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Kajuzeras
Hachiman
9
9 / 0 / 3
6,687
669
7,057
5,138
1,564
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
5 / 1 / 2
6,879
688
8,005
4,518
1,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
7
0 / 1 / 8
5,165
517
1,405
4,843
4,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
2 / 3 / 2
5,859
586
2,949
5,978
1,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CVG_Luck13
Cerberus
7
0 / 3 / 0
4,574
457
1,260
7,738
3,882
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
9
0 / 3 / 2
5,318
532
2,877
6,956
1,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
4
1 / 4 / 1
4,159
416
810
5,083
1,804
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
goshtmaus
Neith
6
1 / 7 / 1
4,566
457
3,655
5,684
1,358
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
j3remay4
Gilgamesh
10
5 / 4 / 0
6,256
626
6,068
7,987
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
21
Kills
7
7
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
2
1
2.75
L
Cerberus
CVG_Luck13
Cerberus
0
3
0
0
L
Nu Wa
0
3
2
0.33
W
Hachiman
Kajuzeras
Hachiman
9
0
3
10.5
W
5
1
2
6
L
Odin
1
4
1
0.38
L
Neith
goshtmaus
Neith
1
7
1
0.21
L
Gilgamesh
j3remay4
Gilgamesh
5
4
0
1.25
W
Kuzenbo
0
1
8
4
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,426
Damage
14,670
24,636
Taken
33,448
9,909
Mitigated
11,483
6,236
Healing
6,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,010
397
0
250
4,159
1,257
1,016
866
3,293
29,216
0
L
Cerberus
CVG_Luck13
Cerberus
1,260
85
0
1,284
7,738
3,882
584
2,986
4,629
18,038
0
L
Nu Wa
2,877
777
0
2,689
6,956
1,733
160
4,443
2,147
27,527
0
W
Hachiman
Kajuzeras
Hachiman
7,057
4,769
0
1,487
5,138
1,564
374
358
4,780
0
27,904
W
8,005
1,357
53
1,438
4,518
1,132
164
1,619
2,899
35,141
0
L
Odin
810
437
0
633
5,083
1,804
0
1,016
4,035
0
7,801
L
Neith
goshtmaus
Neith
3,655
2,166
0
362
5,684
1,358
0
777
4,867
0
11,314
L
Gilgamesh
j3remay4
Gilgamesh
6,068
2,455
0
1,486
7,987
2,706
0
2,586
5,350
0
26,786
W
Kuzenbo
1,405
1,022
0
1,194
4,843
4,343
292
711
4,132
6,162
0
W
2,949
1,201
0
1,814
5,978
1,613
238
936
5,042
0
27,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,219
Gold Earned
24,873
242
Minions Killed
194
0
Camps Cleared
0
934,676
Distance Traveled
900,704
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,629
663
66
7
0
177,045
3
L
Cerberus
4,574
457
50
5
0
198,660
0
L
Nu Wa
5,318
532
58
6
0
164,749
0
W
Hachiman
6,687
669
36
4
0
201,739
1
W
Janus
6,879
688
73
7
0
179,982
0
L
Odin
4,159
416
14
1
0
159,437
0
L
Neith
4,566
457
29
3
0
180,103
1
L
Gilgamesh
6,256
626
43
4
0
197,755
0
W
Kuzenbo
5,165
517
6
1
0
187,137
1
W
Ravana
5,859
586
61
6
0
188,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role