Player Matchup

Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
JohnDeOliveira
Persephone
Level 123
God Stats
29W - 27L
1,457 SR
Queue Stats
928W - 967L
1,489 Elo+
Solo
Bacchus
Bacchus
Witcher-RAWR
Bacchus
Level 89
God Stats
11W - 10L
1,578 SR
Queue Stats
175W - 217L
1,460 Elo+
Solo
Skadi
Skadi
zV14N4
Skadi
Level 94
God Stats
58W - 46L
1,562 SR
Queue Stats
184W - 185L
1,436 Elo+
Solo
Team Averages
Level 112
1,520 SR
1,477 Elo+

VS

Team Averages
Level 87
1,508 SR
1,466 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
MaestroPiero
Vulcan
Level 121
God Stats
2W - 5L
1,580 SR
Queue Stats
274W - 283L
1,473 Elo+
Solo
Thanatos
Thanatos
MexicanPenguin65
Thanatos
Level 89
God Stats
14W - 25L
1,408 SR
Queue Stats
260W - 266L
1,403 Elo+
Solo
Hou Yi
Hou Yi
guizicagames
Hou Yi
Level 112
God Stats
40W - 38L
1,551 SR
Queue Stats
737W - 776L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
1 / 0 / 3
10,401
612
10,215
9,017
5,667
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Da Ji
 
Da Ji
15
7 / 3 / 5
9,168
539
8,366
13,545
4,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
JohnDeOliveira
Persephone
14
2 / 2 / 3
9,313
548
7,783
8,719
2,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Witcher-RAWR
Bacchus
13
8 / 3 / 8
8,864
521
7,450
14,555
15,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
zV14N4
Skadi
17
7 / 1 / 10
10,067
592
15,971
9,495
3,114
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
1 / 2 / 0
8,056
474
5,175
11,114
6,629
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
 
Cerberus
10
1 / 7 / 4
7,367
433
5,970
15,381
10,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Vulcan
14
2 / 4 / 4
8,295
488
8,372
11,694
4,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 5 / 4
8,266
486
5,873
14,175
5,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
14
3 / 7 / 2
8,833
520
11,524
13,688
4,271
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
23
25
Kills
9
9
Deaths
25
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
0
3
2.5
W
Da Ji
 
Da Ji
7
3
5
3.17
L
Aphrodite
 
Aphrodite
1
2
0
0.5
L
Cerberus
 
Cerberus
1
7
4
0.43
W
Persephone
JohnDeOliveira
Persephone
2
2
3
1.75
L
Vulcan
2
4
4
1
L
2
5
4
0.8
W
Bacchus
Witcher-RAWR
Bacchus
8
3
8
4
L
Hou Yi
3
7
2
0.57
W
Skadi
zV14N4
Skadi
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,785
Damage
36,914
55,331
Taken
66,052
31,606
Mitigated
31,199
19,738
Healing
28,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
10,215
2,821
0
5,320
9,017
5,667
90
4,642
4,375
87,897
0
W
Da Ji
 
Da Ji
8,366
2,050
0
5,823
13,545
4,988
0
3,706
9,839
0
46,564
L
Aphrodite
 
Aphrodite
5,175
812
1,117
7,028
11,114
6,629
0
6,424
4,690
56,562
0
L
Cerberus
 
Cerberus
5,970
420
0
2,335
15,381
10,974
0
3,105
12,276
14,527
0
W
Persephone
JohnDeOliveira
Persephone
7,783
112
0
3,127
8,719
2,707
0
4,368
4,349
56,539
0
L
Vulcan
8,372
1,420
0
3,086
11,694
4,310
0
6,605
4,793
56,920
0
L
5,873
1,834
0
11,821
14,175
5,015
0
4,201
9,852
0
52,847
W
Bacchus
Witcher-RAWR
Bacchus
7,450
700
149
2,584
14,555
15,130
0
3,813
10,742
17,871
0
L
Hou Yi
11,524
4,271
0
3,274
13,688
4,271
0
4,661
8,993
0
67,421
W
Skadi
zV14N4
Skadi
15,971
7,551
0
2,735
9,495
3,114
1,954
2,987
6,508
0
75,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,813
Gold Earned
40,817
528
Minions Killed
445
0
Camps Cleared
0
1,642,778
Distance Traveled
1,553,501
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,401
612
182
11
0
303,585
7
W
Da Ji
9,168
539
78
5
0
342,983
3
L
Aphrodite
8,056
474
115
7
0
286,427
3
L
Cerberus
7,367
433
24
1
0
284,928
0
W
Persephone
9,313
548
130
8
0
346,826
5
L
Vulcan
8,295
488
98
6
0
345,528
6
L
Thanatos
8,266
486
96
6
0
363,423
3
W
Bacchus
8,864
521
20
1
0
337,421
5
L
Hou Yi
8,833
520
112
7
0
273,195
2
W
Skadi
10,067
592
118
7
0
311,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role