Player Matchup

Hercules
Hercules
 
Hercules
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
Dripp01
Thoth
Level 62
God Stats
28W - 20L
1,496 SR
Queue Stats
216W - 219L
1,533 Elo+
Party 2
Sobek
Sobek
Llamasutrah
Sobek
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
273W - 288L
1,558 Elo+
Party 2
Izanami
Izanami
iBurninator
Izanami
Level 67
God Stats
9W - 5L
1,535 SR
Queue Stats
42W - 35L
1,501 Elo+
Party 2
Awilix
Awilix
syeltn
Awilix
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
97W - 115L
1,429 Elo+
Party 3
Team Averages
Level 89
1,506 SR
1,504 Elo+

VS

Team Averages
Level 105
1,443 SR
1,503 Elo+
Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Chief007117
Achilles
Level 106
God Stats
8W - 15L
1,388 SR
Queue Stats
192W - 219L
1,489 Elo+
Party 1
Sol
Sol
CrustySock29
Sol
Level 87
God Stats
1W - 3L
1,421 SR
Queue Stats
315W - 258L
1,561 Elo+
Solo
Charybdis
Charybdis
DerTodesKing
Charybdis
Level 105
God Stats
4W - 9L
1,407 SR
Queue Stats
181W - 215L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 2 / 0
6,951
535
4,904
9,350
6,660
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
Dripp01
Thoth
13
4 / 0 / 3
7,520
578
6,242
3,998
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 5
6,765
520
3,403
9,771
10,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
iBurninator
Izanami
11
4 / 3 / 4
6,645
511
6,214
5,468
1,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
syeltn
Awilix
13
2 / 0 / 5
7,206
554
4,146
5,718
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 3 / 1
5,961
459
2,138
8,958
2,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
 
Kuzenbo
9
2 / 2 / 1
5,883
453
3,024
8,907
8,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
Chief007117
Achilles
11
1 / 1 / 0
6,508
501
6,130
9,795
9,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 0
6,286
484
2,719
7,174
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
DerTodesKing
Charybdis
10
2 / 3 / 2
6,273
483
5,780
6,165
1,596
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
12
Kills
6
6
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
2
0
0.5
L
Nemesis
 
Nemesis
1
3
1
0.5
L
Kuzenbo
 
Kuzenbo
2
2
1
1.25
L
Achilles
Chief007117
Achilles
1
1
0
1
L
0
3
0
0
L
Charybdis
DerTodesKing
Charybdis
2
3
2
1
W
Thoth
Dripp01
Thoth
4
0
3
5.5
W
1
1
5
3.5
W
Izanami
iBurninator
Izanami
4
3
4
2
W
Awilix
syeltn
Awilix
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,909
Damage
19,791
34,305
Taken
40,999
22,219
Mitigated
25,083
14,587
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,904
2,892
0
4,671
9,350
6,660
0
2,044
7,306
509
39,205
L
Nemesis
 
Nemesis
2,138
826
75
3,112
8,958
2,996
0
1,914
7,044
0
30,617
L
Kuzenbo
 
Kuzenbo
3,024
1,694
0
2,034
8,907
8,784
0
2,781
6,126
14,775
0
L
Achilles
Chief007117
Achilles
6,130
1,947
21
1,966
9,795
9,393
0
0
9,795
12,393
24,407
L
2,719
505
0
2,734
7,174
2,314
0
3,049
4,125
38,625
3,817
L
Charybdis
DerTodesKing
Charybdis
5,780
4,084
0
1,214
6,165
1,596
418
1,901
4,264
0
32,292
W
Thoth
Dripp01
Thoth
6,242
244
0
1,228
3,998
1,317
222
2,297
1,701
49,339
0
W
3,403
422
0
4,302
9,771
10,874
28
1,325
8,446
23,114
0
W
Izanami
iBurninator
Izanami
6,214
4,278
0
840
5,468
1,379
580
1,311
4,157
0
39,140
W
Awilix
syeltn
Awilix
4,146
1,595
0
3,546
5,718
1,989
214
659
5,059
0
41,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,087
Gold Earned
30,911
392
Minions Killed
312
0
Camps Cleared
0
1,334,663
Distance Traveled
1,263,888
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,951
535
89
7
0
260,019
3
L
Nemesis
5,961
459
64
5
0
259,043
3
L
Kuzenbo
5,883
453
17
1
0
275,939
3
L
Achilles
6,508
501
72
6
0
248,718
3
L
Sol
6,286
484
85
7
0
242,417
2
L
Charybdis
6,273
483
74
6
0
237,771
4
W
Thoth
7,520
578
90
7
0
263,841
0
W
Sobek
6,765
520
29
2
0
263,729
6
W
Izanami
6,645
511
90
7
0
246,417
3
W
Awilix
7,206
554
94
7
0
300,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role