Player Matchup

Neith
Neith
ImbaIco
Neith
Level 18
God Stats
19W - 24L
1,416 SR
Queue Stats
45W - 61L
1,332 Elo+
Solo
Ra
Ra
MisInDerStro
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,316 Elo+
Party 1
Ares
Ares
SirinderStrodt
Ares
Level 22
God Stats
3W - 2L
1,475 SR
Queue Stats
23W - 17L
1,488 Elo+
Party 1
Team Averages
Level 15
1,464 SR
1,379 Elo+

VS

Team Averages
Level 91
1,549 SR
1,377 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
oo Januus oo
Cthulhu
Level 69
God Stats
2W - 1L
1,587 SR
Queue Stats
5W - 9L
1,334 Elo+
Party 2
Pele
Pele
oo Neiith oo
Pele
Level 104
God Stats
3W - 3L
1,559 SR
Queue Stats
8W - 17L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ImbaIco
Neith
14
4 / 0 / 10
8,836
736
8,187
6,261
2,520
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
9 / 2 / 4
9,708
809
14,195
8,224
3,187
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 10
8,953
746
3,470
6,331
6,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 4 / 1
7,393
616
5,688
11,197
5,486
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
oo Januus oo
Cthulhu
11
0 / 3 / 3
7,243
604
5,076
11,681
9,196
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 7 / 1
7,634
636
6,886
11,820
4,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
3
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
1
0.38
W
Neith
ImbaIco
Neith
4
0
10
9
W
9
2
4
5.5
W
1
1
10
6
L
Cthulhu
oo Januus oo
Cthulhu
0
3
3
0.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,852
Damage
17,650
20,816
Taken
34,698
12,017
Mitigated
18,695
6,565
Healing
4,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,688
574
406
815
11,197
5,486
438
5,862
5,198
0
21,865
W
Neith
ImbaIco
Neith
8,187
4,058
277
1,632
6,261
2,520
328
1,371
4,890
0
19,603
W
14,195
667
996
2,560
8,224
3,187
442
1,824
6,400
51,030
0
W
3,470
184
0
1,100
6,331
6,310
88
2,176
4,155
11,639
0
L
Cthulhu
oo Januus oo
Cthulhu
5,076
26
355
1,636
11,681
9,196
438
6,279
5,103
19,476
0
L
6,886
1,000
0
1,175
11,820
4,013
0
5,830
5,856
0
28,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,497
Gold Earned
22,270
144
Minions Killed
112
8
Camps Cleared
4
667,892
Distance Traveled
649,754
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,393
616
36
3
2
232,053
0
W
Neith
8,836
736
35
3
2
206,540
0
W
Ra
9,708
809
95
8
3
236,124
3
W
Ares
8,953
746
14
1
3
225,228
2
L
Cthulhu
7,243
604
31
3
1
207,644
0
L
Pele
7,634
636
45
4
1
210,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role