Player Matchup

Hun Batz
Hun Batz
Partia1
Hun Batz
Level 106
God Stats
2W - 1L
1,529 SR
Queue Stats
389W - 382L
1,454 Elo+
Party 1
Ullr
Ullr
RiskyBznss
Ullr
Level 108
God Stats
13W - 16L
1,401 SR
Queue Stats
437W - 484L
1,438 Elo+
Party 1
Arachne
Arachne
TKDduckmanny
Arachne
Level 100
God Stats
1W - 0L
1,325 SR
Queue Stats
84W - 112L
1,424 Elo+
Party 1
Aphrodite
Aphrodite
Trinity Surge
Aphrodite
Level 70
God Stats
1W - 3L
1,115 SR
Queue Stats
297W - 361L
1,445 Elo+
Party 1
Yemoja
Yemoja
furry6657
Yemoja
Level 6
God Stats
8W - 6L
1,374 SR
Queue Stats
8W - 11L
1,330 Elo+
Party 1
Team Averages
Level 78
1,349 SR
1,418 Elo+

VS

Team Averages
Level 64
1,549 SR
1,436 Elo+
Scylla
Scylla
LC GlockOut
Scylla
Level 121
God Stats
10W - 9L
1,520 SR
Queue Stats
699W - 658L
1,518 Elo+
Party 2
Skadi
Skadi
PapiShinobi
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 144L
1,421 Elo+
Party 2
Cthulhu
Cthulhu
Rivalxrayy
Cthulhu
Level 61
God Stats
73W - 69L
1,475 SR
Queue Stats
406W - 407L
1,381 Elo+
Party 2
Susano
Susano
SadGinger3160
Susano
Level 71
God Stats
2W - 3L
1,751 SR
Queue Stats
133W - 157L
1,463 Elo+
Party 3
Chaac
Chaac
SadNee2627
Chaac
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 58L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Partia1
Hun Batz
11
8 / 1 / 3
7,104
710
6,365
6,346
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 1
6,238
624
2,725
5,969
1,850
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
TKDduckmanny
Arachne
9
1 / 2 / 5
5,484
548
3,885
7,381
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
Trinity Surge
Aphrodite
9
2 / 1 / 2
5,431
543
3,040
6,193
3,989
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
furry6657
Yemoja
7
0 / 2 / 1
4,676
468
488
3,625
1,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
3 / 4 / 1
6,077
608
4,438
5,492
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 4 / 1
5,376
538
4,085
5,441
1,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Rivalxrayy
Cthulhu
8
1 / 1 / 3
5,404
540
2,773
6,169
2,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

5
0 / 1 / 1
4,161
416
893
2,171
501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
7
0 / 3 / 0
4,482
448
2,038
6,313
4,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
13
Kills
6
6
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
4
1
0.88
L
2
4
1
0.63
W
Hun Batz
Partia1
Hun Batz
8
1
3
9.5
W
2
0
1
2.5
L
Cthulhu
Rivalxrayy
Cthulhu
1
1
3
2.5
L
0
1
1
0.5
L
Chaac
0
3
0
0
W
Arachne
TKDduckmanny
Arachne
1
2
5
1.75
W
Aphrodite
Trinity Surge
Aphrodite
2
1
2
3
W
Yemoja
furry6657
Yemoja
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,503
Damage
14,227
29,514
Taken
25,586
12,315
Mitigated
9,518
10,984
Healing
5,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,438
844
0
409
5,492
1,364
0
360
5,132
29,026
0
L
4,085
1,887
0
120
5,441
1,140
0
611
4,830
0
18,762
W
Hun Batz
Partia1
Hun Batz
6,365
1,954
0
2,152
6,346
2,201
554
704
5,553
0
37,300
W
2,725
681
0
1,547
5,969
1,850
0
701
5,224
0
38,922
L
Cthulhu
Rivalxrayy
Cthulhu
2,773
274
957
1,064
6,169
2,288
0
612
5,557
10,014
0
L
893
90
0
388
2,171
501
0
471
1,700
0
7,775
L
Chaac
2,038
180
0
2,170
6,313
4,225
0
1,474
4,839
0
12,694
W
Arachne
TKDduckmanny
Arachne
3,885
3,000
0
1,214
7,381
2,711
0
2,893
4,222
0
18,891
W
Aphrodite
Trinity Surge
Aphrodite
3,040
461
612
3,613
6,193
3,989
182
1,011
4,759
21,959
0
W
Yemoja
furry6657
Yemoja
488
199
1,310
536
3,625
1,564
60
1,435
2,120
4,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,933
Gold Earned
25,500
255
Minions Killed
170
0
Camps Cleared
0
996,793
Distance Traveled
818,095
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,077
608
71
7
0
177,644
1
L
Skadi
5,376
538
35
4
0
181,311
0
W
Hun Batz
7,104
710
77
8
0
242,053
0
W
Ullr
6,238
624
81
8
0
180,284
2
L
Cthulhu
5,404
540
18
2
0
210,198
1
L
Susano
4,161
416
22
2
0
103,874
0
L
Chaac
4,482
448
24
2
0
145,068
0
W
Arachne
5,484
548
43
4
0
208,480
0
W
Aphrodite
5,431
543
42
4
0
188,303
0
W
Yemoja
4,676
468
12
1
0
177,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role