Player Matchup

Fafnir
Fafnir
Dmilzy
Fafnir
Level 49
God Stats
1W - 0L
1,458 SR
Queue Stats
74W - 67L
1,542 Elo+
Party 2
Chiron
Chiron
SomaUltima
Chiron
Level 156
God Stats
2W - 1L
1,635 SR
Queue Stats
120W - 71L
1,619 Elo+
Party 2
Loki
Loki
Sw1ftshade
Loki
Level 81
God Stats
9W - 3L
1,680 SR
Queue Stats
120W - 91L
1,579 Elo+
Party 2
Mulan
Mulan
TheTrueCarrot
Mulan
Level 29
God Stats
13W - 9L
1,585 SR
Queue Stats
164W - 141L
1,661 Elo+
Party 3
Baron Samedi
Baron Samedi
clapperofcheek
Baron Samedi
Level 90
God Stats
5W - 3L
1,499 SR
Queue Stats
387W - 347L
1,631 Elo+
Party 3
Team Averages
Level 81
1,571 SR
1,607 Elo+

VS

Team Averages
Level 91
1,605 SR
1,607 Elo+
Eset
Eset
EatMyAbsJimbo
Eset
Level 29
God Stats
4W - 3L
1,738 SR
Queue Stats
148W - 115L
1,653 Elo+
Party 1
Bellona
Bellona
Guilthor
Bellona
Level 68
God Stats
6W - 5L
1,465 SR
Queue Stats
66W - 52L
1,533 Elo+
Solo
Apollo
Apollo
Terrifieđ
Apollo
Level 156
God Stats
1W - 2L
1,610 SR
Queue Stats
159W - 108L
1,666 Elo+
Party 4
Ne Zha
Ne Zha
UnknownDisease
Ne Zha
Level 157
God Stats
18W - 11L
1,711 SR
Queue Stats
620W - 572L
1,566 Elo+
Party 1
Sol
Sol
iAmKramps
Sol
Level 43
God Stats
11W - 15L
1,500 SR
Queue Stats
198W - 173L
1,619 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dmilzy
Fafnir
15
2 / 2 / 7
10,145
483
5,465
13,956
18,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
SomaUltima
Chiron
19
4 / 3 / 7
11,798
562
12,170
13,924
5,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
8 / 2 / 9
12,522
596
15,205
14,399
5,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
3 / 4 / 4
11,320
539
11,182
17,550
16,645
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
clapperofcheek
Baron Samedi
19
7 / 3 / 5
12,214
582
13,800
11,943
9,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 4
11,278
537
14,770
16,971
13,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
Guilthor
Bellona
15
2 / 6 / 1
9,081
432
7,572
19,557
14,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apollo
Terrifieđ
Apollo
18
3 / 5 / 3
11,023
525
9,252
15,101
5,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 4 / 6
10,227
487
8,873
17,698
13,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
2 / 5 / 2
10,958
522
4,827
11,509
5,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
30
24
Kills
14
14
Deaths
25
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Dmilzy
Fafnir
2
2
7
2.75
L
5
5
4
1.4
L
Bellona
Guilthor
Bellona
2
6
1
0.42
W
Chiron
SomaUltima
Chiron
4
3
7
2.5
W
8
2
9
6.25
L
Apollo
Terrifieđ
Apollo
3
5
3
0.9
W
3
4
4
1.25
L
2
4
6
1.25
W
Baron Samedi
clapperofcheek
Baron Samedi
7
3
5
3.17
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,822
Damage
45,294
71,772
Taken
80,836
55,976
Mitigated
53,710
21,112
Healing
28,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Dmilzy
Fafnir
5,465
1,466
0
3,185
13,956
18,514
0
2,638
11,164
21,822
0
L
14,770
1,780
1,185
3,980
16,971
13,950
0
1,656
15,315
73,599
0
L
Bellona
Guilthor
Bellona
7,572
2,541
206
4,078
19,557
14,697
0
4,258
15,299
0
43,333
W
Chiron
SomaUltima
Chiron
12,170
5,892
984
5,979
13,924
5,704
850
403
13,503
0
99,745
W
15,205
4,919
0
3,832
14,399
5,798
509
2,917
11,437
0
109,074
L
Apollo
Terrifieđ
Apollo
9,252
5,622
0
5,715
15,101
5,630
0
2,890
12,211
0
84,149
W
11,182
1,276
0
1,810
17,550
16,645
0
8,674
7,904
12,744
47,866
L
8,873
2,046
0
7,060
17,698
13,603
0
5,561
12,137
0
70,808
W
Baron Samedi
clapperofcheek
Baron Samedi
13,800
1,118
771
4,551
11,943
9,315
0
3,544
8,351
89,845
0
L
4,827
1,470
0
5,837
11,509
5,830
0
6,801
4,708
72,752
5,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,999
Gold Earned
52,567
666
Minions Killed
649
0
Camps Cleared
0
2,095,616
Distance Traveled
2,051,331
34
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,145
483
28
1
0
423,409
6
L
Eset
11,278
537
141
7
0
380,552
5
L
Bellona
9,081
432
72
3
0
425,762
4
W
Chiron
11,798
562
178
8
0
386,797
8
W
Loki
12,522
596
146
7
0
478,322
11
L
Apollo
11,023
525
158
8
0
380,080
4
W
Mulan
11,320
539
145
7
0
418,636
3
L
Ne Zha
10,227
487
124
6
0
455,027
5
W
Baron Samedi
12,214
582
169
8
0
388,452
6
L
Sol
10,958
522
154
7
0
409,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role