Player Matchup

Nemesis
Nemesis
MTSMarlin
Nemesis
Level 109
God Stats
10W - 4L
1,740 SR
Queue Stats
315W - 181L
1,737 Elo+
Party 1
Sol
Sol
SteamyHotMan420
Sol
Level 149
God Stats
10W - 0L
1,607 SR
Queue Stats
381W - 262L
1,717 Elo+
Party 1
Chaac
Chaac
cozybuilder
Chaac
Level 22
God Stats
11W - 0L
1,834 SR
Queue Stats
66W - 17L
1,700 Elo+
Party 1
Team Averages
Level 93
1,727 SR
1,718 Elo+

VS

Team Averages
Level 88
1,573 SR
1,539 Elo+
Da Ji
Da Ji
RedskullC4
Da Ji
Level 26
God Stats
0W - 1L
1,475 SR
Queue Stats
5W - 6L
1,472 Elo+
Solo
Zeus
Zeus
SoraKage09
Zeus
Level 124
God Stats
0W - 1L
1,722 SR
Queue Stats
132W - 75L
1,592 Elo+
Party 2
Discordia
Discordia
TOOMUCH9406
Discordia
Level 114
God Stats
0W - 2L
1,521 SR
Queue Stats
59W - 52L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MTSMarlin
Nemesis
13
13 / 0 / 3
8,871
887
8,180
8,636
4,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 1 / 15
7,241
724
3,231
4,068
1,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
4 / 1 / 10
7,488
749
5,222
6,989
6,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
1 / 5 / 1
6,031
603
3,500
6,442
2,581
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 7 / 1
6,229
623
5,086
6,570
1,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
TOOMUCH9406
Discordia
9
0 / 5 / 2
5,974
597
3,375
5,813
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
17
Kills
2
2
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
MTSMarlin
Nemesis
13
0
3
14.5
L
Da Ji
1
5
1
0.3
L
1
7
1
0.21
W
0
1
15
7.5
L
Discordia
TOOMUCH9406
Discordia
0
5
2
0.2
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,633
Damage
11,961
19,693
Taken
18,825
12,711
Mitigated
5,894
6,455
Healing
581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
MTSMarlin
Nemesis
8,180
3,961
0
3,929
8,636
4,167
878
4,158
4,478
0
19,534
L
Da Ji
3,500
712
0
350
6,442
2,581
0
1,379
4,819
0
7,814
L
5,086
1,533
0
100
6,570
1,720
0
871
5,573
17,022
0
W
3,231
1,057
0
588
4,068
1,653
1,751
1,244
2,824
28,161
2,039
L
Discordia
TOOMUCH9406
Discordia
3,375
332
0
131
5,813
1,593
0
1,189
4,325
20,052
0
W
5,222
710
0
1,938
6,989
6,891
98
3,175
3,814
0
13,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,600
Gold Earned
18,234
108
Minions Killed
90
5
Camps Cleared
3
598,063
Distance Traveled
467,325
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,871
887
17
2
3
210,235
1
L
Da Ji
6,031
603
10
1
1
183,519
0
L
Zeus
6,229
623
36
4
0
137,646
3
W
Sol
7,241
724
74
7
2
182,945
1
L
Discordia
5,974
597
44
4
2
146,160
0
W
Chaac
7,488
749
17
2
0
204,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role