Player Matchup

Sylvanus
Sylvanus
ItsKingBB
Sylvanus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,407 Elo+
Solo
Thor
Thor
LaughingKing69
Thor
Level 45
God Stats
2W - 7L
1,361 SR
Queue Stats
218W - 272L
1,378 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
daddychamp2
Morgan Le Fay
Level 85
God Stats
5W - 6L
1,525 SR
Queue Stats
565W - 624L
1,391 Elo+
Solo
Team Averages
Level 78
1,462 SR
1,392 Elo+

VS

Team Averages
Level 85
1,569 SR
1,359 Elo+
Bacchus
Bacchus
BVMN JUGGERNAUT
Bacchus
Level 125
God Stats
11W - 16L
1,587 SR
Queue Stats
178W - 216L
1,445 Elo+
Party 1
Izanami
Izanami
Delusinal-Misfit
Izanami
Level 89
God Stats
14W - 13L
1,597 SR
Queue Stats
176W - 221L
1,356 Elo+
Solo
Hades
Hades
XDSummiToxic
Hades
Level 42
God Stats
8W - 9L
1,523 SR
Queue Stats
16W - 36L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ItsKingBB
Sylvanus
12
1 / 3 / 6
10,083
630
5,536
13,038
15,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
3 / 3 / 4
10,298
644
12,867
14,681
5,482
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
daddychamp2
Morgan Le Fay
13
4 / 4 / 2
9,912
620
10,557
13,051
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 7
11,103
694
9,792
18,226
17,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 2 / 4
11,013
688
9,207
10,286
3,165
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 4 / 6
10,776
674
14,735
18,818
10,391
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
8
Kills
10
10
Deaths
8
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
5
2
4
3.5
L
Sylvanus
ItsKingBB
Sylvanus
1
3
6
1.33
L
3
3
4
1.67
W
3
4
6
1.5
L
Morgan Le Fay
daddychamp2
Morgan Le Fay
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,960
Damage
33,734
40,770
Taken
47,330
26,010
Mitigated
31,512
10,675
Healing
17,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,792
523
515
7,781
18,226
17,956
432
6,616
11,610
37,639
0
W
9,207
6,225
0
1,368
10,286
3,165
2,033
3,571
6,715
0
56,628
L
Sylvanus
ItsKingBB
Sylvanus
5,536
1,704
2,564
4,579
13,038
15,290
0
7,178
5,860
11,205
0
L
12,867
3,580
0
0
14,681
5,482
0
9,863
4,818
0
28,899
W
14,735
926
889
6,603
18,818
10,391
1,335
7,261
11,557
40,059
0
L
Morgan Le Fay
daddychamp2
Morgan Le Fay
10,557
450
48
3,484
13,051
5,238
0
7,486
5,565
51,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,293
Gold Earned
32,892
140
Minions Killed
206
2
Camps Cleared
12
797,715
Distance Traveled
859,673
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,103
694
63
4
2
284,330
2
W
Izanami
11,013
688
74
5
6
271,134
0
L
Sylvanus
10,083
630
19
1
0
244,066
0
L
Thor
10,298
644
33
2
0
286,501
2
W
Hades
10,776
674
69
4
4
304,209
4
L
Morgan Le Fay
9,912
620
88
6
2
267,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role