Player Matchup

Ra
Ra
Bass Sins
Ra
Level 11
God Stats
0W - 2L
1,561 SR
Queue Stats
0W - 4L
1,213 Elo+
Party 2
Vamana
Vamana
Breezy Cruz4094
Vamana
Level 10
God Stats
1W - 5L
1,532 SR
Queue Stats
1W - 5L
1,348 Elo+
Party 2
Kukulkan
Kukulkan
XForbiddenSmokeX
Kukulkan
Level 79
God Stats
3W - 2L
1,651 SR
Queue Stats
9W - 10L
1,497 Elo+
Solo
Team Averages
Level 33
1,581 SR
1,352 Elo+

VS

Team Averages
Level 100
1,431 SR
1,351 Elo+
Chaac
Chaac
CridoDynor
Chaac
Level 89
God Stats
7W - 5L
1,435 SR
Queue Stats
71W - 88L
1,355 Elo+
Party 1
Sol
Sol
DukeofEarl97
Sol
Level 112
God Stats
121W - 179L
1,417 SR
Queue Stats
219W - 299L
1,358 Elo+
Solo
Ares
Ares
EdalWinder
Ares
Level 100
God Stats
19W - 18L
1,441 SR
Queue Stats
102W - 117L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 0
9,150
610
8,273
11,652
4,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 9 / 2
8,497
566
9,751
18,460
11,836
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 3 / 1
9,748
650
10,865
9,342
3,676
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
9 / 3 / 12
11,135
742
14,052
14,141
12,618
Mace

Mace

+10
Physical Power

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
10 / 0 / 9
11,467
764
14,972
12,524
4,796
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 2 / 18
10,921
728
5,510
13,494
15,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
5
Kills
22
22
Deaths
5
3
Assists
39
Player
Kills
Deaths
Assists
KDA
L
2
10
0
0.2
L
0
9
2
0.11
W
Chaac
9
3
12
5
W
10
0
9
14.5
W
3
2
18
6
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,889
Damage
34,534
39,454
Taken
40,159
20,158
Mitigated
33,094
7,048
Healing
17,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,273
1,383
367
1,006
11,652
4,646
0
5,949
5,703
21,698
0
L
9,751
5,154
0
4,325
18,460
11,836
0
11,047
7,413
0
25,035
W
Chaac
14,052
4,153
0
4,454
14,141
12,618
477
5,697
8,059
0
35,386
W
14,972
4,288
920
7,474
12,524
4,796
1,924
6,383
5,967
52,418
0
W
5,510
216
782
3,629
13,494
15,680
303
6,318
6,660
12,846
0
L
10,865
587
0
1,350
9,342
3,676
36
4,201
5,141
33,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,395
Gold Earned
33,523
127
Minions Killed
139
4
Camps Cleared
5
766,734
Distance Traveled
819,617
0
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,150
610
50
3
1
233,295
0
L
Vamana
8,497
566
26
2
2
246,490
0
W
Chaac
11,135
742
54
4
0
275,362
7
W
Sol
11,467
764
68
5
5
264,841
7
W
Ares
10,921
728
17
1
0
279,414
3
L
Kukulkan
9,748
650
51
3
1
286,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role