Player Matchup

Discordia
Discordia
 
Discordia
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
VukitO
Ne Zha
Level 160
God Stats
15W - 3L
1,941 SR
Queue Stats
472W - 185L
1,733 Elo+
Party 1
Team Averages
Level 156
1,647 SR
1,578 Elo+

VS

Team Averages
Level 21
1,538 SR
1,485 Elo+
Zeus
Zeus
JoeIlton
Zeus
Level 29
God Stats
0W - 1L
1,824 SR
Queue Stats
0W - 4L
1,455 Elo+
Party 2
Cliodhna
Cliodhna
MonsoonHero
Cliodhna
Level 29
God Stats
0W - 1L
1,468 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ares
Ares
MrAtomic_Bomb_
Ares
Level 5
God Stats
0W - 2L
1,321 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
11 / 0 / 14
9,451
945
13,225
4,052
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
 
Gilgamesh
12
5 / 1 / 10
7,904
790
7,056
7,913
4,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
VukitO
Ne Zha
14
9 / 0 / 15
9,685
969
11,965
14,081
7,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
9
1 / 9 / 0
6,032
603
4,824
9,250
2,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
MonsoonHero
Cliodhna
9
0 / 8 / 1
5,835
584
7,580
10,957
3,680
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 8 / 0
6,127
613
2,306
15,004
14,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
2
25
Kills
1
1
Deaths
25
39
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
11
0
14
18
W
Gilgamesh
 
Gilgamesh
5
1
10
10
L
Zeus
1
9
0
0.11
L
Cliodhna
MonsoonHero
Cliodhna
0
8
1
0.06
L
0
8
0
0
W
Ne Zha
VukitO
Ne Zha
9
0
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,246
Damage
14,710
26,046
Taken
35,211
13,207
Mitigated
20,828
10,349
Healing
1,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
13,225
1,347
0
1,315
4,052
1,393
387
757
3,163
32,553
0
W
Gilgamesh
 
Gilgamesh
7,056
2,605
0
1,060
7,913
4,088
512
2,860
4,843
0
20,277
L
Zeus
4,824
365
0
510
9,250
2,932
0
4,690
4,216
17,456
0
L
Cliodhna
MonsoonHero
Cliodhna
7,580
678
0
528
10,957
3,680
0
4,049
6,660
0
15,362
L
2,306
300
0
468
15,004
14,216
0
3,764
10,960
5,518
0
W
Ne Zha
VukitO
Ne Zha
11,965
4,431
0
7,974
14,081
7,726
887
3,081
10,720
0
34,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,040
Gold Earned
17,994
134
Minions Killed
72
7
Camps Cleared
2
615,075
Distance Traveled
440,984
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,451
945
72
7
3
194,182
1
W
Gilgamesh
7,904
790
34
3
3
205,467
5
L
Zeus
6,032
603
37
4
1
129,068
0
L
Cliodhna
5,835
584
25
3
0
149,545
0
L
Ares
6,127
613
10
1
1
162,371
0
W
Ne Zha
9,685
969
28
3
1
215,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role