Player Matchup

Ah Puch
Ah Puch
AzizIsTaken
Ah Puch
Level 125
God Stats
11W - 3L
1,714 SR
Queue Stats
95W - 64L
1,613 Elo+
Party 1
Cupid
Cupid
IronCanopy
Cupid
Level 128
God Stats
5W - 7L
1,562 SR
Queue Stats
191W - 180L
1,523 Elo+
Party 1
Achilles
Achilles
vV_Geeky_Kiki_Vv
Achilles
Level 126
God Stats
17W - 12L
1,591 SR
Queue Stats
479W - 514L
1,462 Elo+
Party 1
Team Averages
Level 126
1,622 SR
1,533 Elo+

VS

Team Averages
Level 107
1,606 SR
1,491 Elo+
Jormungandr
Jormungandr
Not_Mav09
Jormungandr
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 73L
1,455 Elo+
Party 2
Loki
Loki
TnK_Stardust
Loki
Level 69
God Stats
2W - 2L
1,530 SR
Queue Stats
45W - 48L
1,467 Elo+
Party 2
Ra
Ra
the1jaeo
Ra
Level 160
God Stats
1W - 1L
1,788 SR
Queue Stats
16W - 14L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AzizIsTaken
Ah Puch
18
5 / 1 / 9
13,002
650
15,690
8,670
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
16
4 / 3 / 8
12,423
621
5,374
11,049
4,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 1 / 8
12,594
630
11,816
14,355
13,594
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Not_Mav09
Jormungandr
13
1 / 2 / 3
10,752
538
8,293
12,047
12,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 9 / 1
11,049
552
9,961
12,724
4,709
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 4 / 3
11,327
566
5,883
12,857
5,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
14
Kills
4
5
Deaths
15
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AzizIsTaken
Ah Puch
5
1
9
9.5
W
Cupid
4
3
8
2.67
L
Jormungandr
Not_Mav09
Jormungandr
1
2
3
1.25
L
3
9
1
0.39
L
0
4
3
0.38
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,880
Damage
24,137
34,074
Taken
37,628
21,636
Mitigated
22,594
14,022
Healing
9,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AzizIsTaken
Ah Puch
15,690
315
108
4,981
8,670
3,118
1,185
4,396
3,954
67,766
0
W
Cupid
5,374
2,509
761
4,089
11,049
4,924
786
4,065
6,595
0
51,030
L
Jormungandr
Not_Mav09
Jormungandr
8,293
1,900
0
2,632
12,047
12,655
18
5,585
6,462
23,712
0
L
9,961
1,111
0
497
12,724
4,709
0
4,384
8,340
0
30,614
L
5,883
72
1,503
4,541
12,857
5,230
0
6,189
6,668
56,464
0
W
11,816
4,968
0
4,083
14,355
13,594
808
5,104
8,704
0
31,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,019
Gold Earned
33,128
239
Minions Killed
216
9
Camps Cleared
9
1,075,914
Distance Traveled
901,450
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,002
650
118
6
2
371,269
4
W
Cupid
12,423
621
81
4
4
330,452
5
L
Jormungandr
10,752
538
52
3
1
245,080
4
L
Loki
11,049
552
35
2
6
303,886
4
L
Ra
11,327
566
129
6
2
352,484
3
W
Achilles
12,594
630
40
2
3
374,193
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role