Player Matchup

Fafnir
Fafnir
DarthSidious825
Fafnir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 4L
1,613 Elo+
Party 1
Merlin
Merlin
Ghost41808
Merlin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 3L
1,802 Elo+
Party 1
Sun Wukong
Sun Wukong
xr20
Sun Wukong
Level 112
God Stats
4W - 1L
1,480 SR
Queue Stats
248W - 133L
1,698 Elo+
Party 1
Team Averages
Level 44
1,493 SR
1,704 Elo+

VS

Team Averages
Level 112
1,574 SR
1,340 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
DEDMON_199
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,125 Elo+
Solo
Bastet
Bastet
Maceiedjr
Bastet
Level 129
God Stats
1W - 4L
1,721 SR
Queue Stats
147W - 153L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 8
7,826
711
6,060
9,071
11,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Ghost41808
Merlin
12
3 / 0 / 6
7,896
718
8,968
4,830
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
xr20
Sun Wukong
12
5 / 0 / 4
8,310
755
5,831
8,940
5,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 1 / 0
6,878
625
6,872
5,378
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
DEDMON_199
Cerberus
9
0 / 5 / 0
6,400
582
2,073
10,853
4,879
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bastet
Maceiedjr
Bastet
11
0 / 3 / 0
6,797
618
6,595
8,264
2,626
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
L
Cerberus
DEDMON_199
Cerberus
0
5
0
0
W
1
0
8
5
W
Merlin
Ghost41808
Merlin
3
0
6
6
L
Bastet
Maceiedjr
Bastet
0
3
0
0
W
Sun Wukong
xr20
Sun Wukong
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,859
Damage
15,540
22,841
Taken
24,495
18,181
Mitigated
9,055
7,334
Healing
4,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,872
285
0
232
5,378
1,550
0
3,400
1,549
25,993
0
L
Cerberus
DEDMON_199
Cerberus
2,073
224
0
2,934
10,853
4,879
0
7,245
2,930
10,662
0
W
6,060
1,334
0
3,171
9,071
11,131
392
3,499
5,202
11,335
0
W
Merlin
Ghost41808
Merlin
8,968
464
154
1,290
4,830
1,758
765
757
3,983
38,028
0
L
Bastet
Maceiedjr
Bastet
6,595
1,587
0
1,726
8,264
2,626
0
4,508
2,926
0
22,725
W
Sun Wukong
xr20
Sun Wukong
5,831
755
0
2,719
8,940
5,292
309
4,707
3,825
1,690
22,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,032
Gold Earned
20,075
145
Minions Killed
138
6
Camps Cleared
6
664,453
Distance Traveled
642,403
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,878
625
59
5
4
211,667
5
L
Cerberus
6,400
582
27
2
0
177,046
1
W
Fafnir
7,826
711
21
2
0
209,607
1
W
Merlin
7,896
718
66
6
3
215,421
1
L
Bastet
6,797
618
52
5
2
253,690
5
W
Sun Wukong
8,310
755
58
5
3
239,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role