Player Matchup

Da Ji
Da Ji
AGxCrash
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 141L
1,571 Elo+
Solo
Hercules
Hercules
Escanor345
Hercules
Level 27
God Stats
13W - 3L
1,904 SR
Queue Stats
51W - 32L
1,625 Elo+
Solo
Xbalanque
Xbalanque
OG Slayzy
Xbalanque
Level 24
God Stats
69W - 71L
1,555 SR
Queue Stats
299W - 306L
1,495 Elo+
Solo
Cthulhu
Cthulhu
Raaaaaasm
Cthulhu
Level 16
God Stats
1W - 0L
1,743 SR
Queue Stats
10W - 9L
1,502 Elo+
Solo
Nu Wa
Nu Wa
TML BootUOff
Nu Wa
Level 27
God Stats
9W - 7L
1,612 SR
Queue Stats
255W - 242L
1,443 Elo+
Solo
Team Averages
Level 25
1,663 SR
1,527 Elo+

VS

Team Averages
Level 38
1,576 SR
1,537 Elo+
Tsukuyomi
Tsukuyomi
Naso
Tsukuyomi
Level 109
God Stats
10W - 6L
1,768 SR
Queue Stats
488W - 217L
1,596 Elo+
Party 1
Baron Samedi
Baron Samedi
TheHippieRipper
Baron Samedi
Level 14
God Stats
23W - 34L
1,547 SR
Queue Stats
31W - 49L
1,483 Elo+
Solo
Nox
Nox
TrashPanda2
Nox
Level 8
God Stats
95W - 24L
1,514 SR
Queue Stats
450W - 155L
1,623 Elo+
Party 1
Xbalanque
Xbalanque
jbomedy1
Xbalanque
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 71L
1,512 Elo+
Solo
Horus
Horus
ylime0308
Horus
Level 28
God Stats
97W - 106L
1,550 SR
Queue Stats
300W - 379L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AGxCrash
Da Ji
20
5 / 10 / 12
13,073
1,006
17,142
19,615
7,591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hercules
Escanor345
Hercules
20
3 / 1 / 16
13,286
1,022
13,111
24,472
22,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
OG Slayzy
Xbalanque
20
7 / 2 / 17
14,238
1,095
22,985
11,042
3,466
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Raaaaaasm
Cthulhu
20
8 / 6 / 17
15,106
1,162
20,117
27,224
23,975
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
5 / 3 / 9
12,837
987
19,395
8,656
2,630
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

141

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Naso
Tsukuyomi
20
10 / 6 / 11
15,321
1,179
28,293
23,317
11,329
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
TheHippieRipper
Baron Samedi
20
1 / 6 / 17
12,672
975
14,131
18,552
9,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
8 / 3 / 10
14,262
1,097
26,761
18,292
8,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
jbomedy1
Xbalanque
17
0 / 1 / 1
10,091
776
484
2,646
793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Horus
ylime0308
Horus
20
3 / 12 / 12
12,769
982
12,616
37,327
29,783
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
73
28
Kills
22
22
Deaths
28
71
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AGxCrash
Da Ji
5
10
12
1.1
W
Hercules
Escanor345
Hercules
3
1
16
11
L
Tsukuyomi
Naso
Tsukuyomi
10
6
11
2.58
W
Xbalanque
OG Slayzy
Xbalanque
7
2
17
7.75
W
Cthulhu
Raaaaaasm
Cthulhu
8
6
17
2.75
W
5
3
9
3.17
L
Baron Samedi
TheHippieRipper
Baron Samedi
1
6
17
1.58
L
8
3
10
4.33
L
Xbalanque
jbomedy1
Xbalanque
0
1
1
0.5
L
Horus
ylime0308
Horus
3
12
12
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,750
Damage
82,285
91,009
Taken
100,134
60,328
Mitigated
60,468
21,242
Healing
14,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AGxCrash
Da Ji
17,142
5,712
752
1,832
19,615
7,591
0
9,108
10,507
0
22,620
W
Hercules
Escanor345
Hercules
13,111
3,108
0
9,037
24,472
22,666
0
12,261
12,211
0
38,289
L
Tsukuyomi
Naso
Tsukuyomi
28,293
6,891
0
449
23,317
11,329
0
11,093
12,224
0
60,291
W
Xbalanque
OG Slayzy
Xbalanque
22,985
15,902
132
540
11,042
3,466
0
5,501
5,541
0
50,640
W
Cthulhu
Raaaaaasm
Cthulhu
20,117
1,311
2,110
6,839
27,224
23,975
0
11,545
15,679
47,607
0
W
19,395
6,704
0
0
8,656
2,630
0
2,477
6,179
51,607
0
L
Baron Samedi
TheHippieRipper
Baron Samedi
14,131
209
2,525
2,406
18,552
9,656
0
7,725
10,827
27,980
0
L
26,761
2,539
0
778
18,292
8,907
0
8,324
9,968
73,297
0
L
Xbalanque
jbomedy1
Xbalanque
484
181
10
491
2,646
793
0
1,423
1,223
0
3,857
L
Horus
ylime0308
Horus
12,616
7,069
2,855
5,324
37,327
29,783
0
10,947
26,380
0
32,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,540
Gold Earned
65,115
256
Minions Killed
251
10
Camps Cleared
9
1,156,753
Distance Traveled
1,055,845
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,073
1,006
16
1
0
194,698
0
W
Hercules
13,286
1,022
49
4
6
282,308
4
L
Tsukuyomi
15,321
1,179
52
4
6
274,677
1
W
Xbalanque
14,238
1,095
58
4
4
237,026
0
W
Cthulhu
15,106
1,162
54
4
0
230,313
0
W
Nu Wa
12,837
987
79
6
0
212,408
0
L
Baron Samedi
12,672
975
34
3
0
261,774
0
L
Nox
14,262
1,097
134
10
0
257,963
1
L
Xbalanque
10,091
776
5
0
0
32,738
1
L
Horus
12,769
982
26
2
3
228,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role