Player Matchup

Fenrir
Fenrir
Blanc_Chimere
Fenrir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 93L
1,444 Elo+
Party 1
Xing Tian
Xing Tian
LeandroZombies1
Xing Tian
Level 41
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 108L
1,366 Elo+
Party 2
Hercules
Hercules
OP-kissa
Hercules
Level 33
God Stats
17W - 20L
1,533 SR
Queue Stats
160W - 151L
1,471 Elo+
Solo
Eset
Eset
Super-_-GG
Eset
Level 147
God Stats
0W - 1L
1,347 SR
Queue Stats
23W - 23L
1,474 Elo+
Party 1
Chernobog
Chernobog
gasbho3
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,222 Elo+
Party 2
Team Averages
Level 58
1,476 SR
1,395 Elo+

VS

Team Averages
Level 61
1,441 SR
1,592 Elo+
Yemoja
Yemoja
Curious424
Yemoja
Level 35
God Stats
5W - 8L
1,246 SR
Queue Stats
301W - 314L
1,381 Elo+
Solo
Merlin
Merlin
TveenIsNuub
Merlin
Level 28
God Stats
4W - 2L
1,532 SR
Queue Stats
129W - 48L
1,624 Elo+
Party 3
Olorun
Olorun
Tveensmurf
Olorun
Level 94
God Stats
4W - 3L
1,517 SR
Queue Stats
132W - 91L
1,653 Elo+
Party 3
Arachne
Arachne
kongpall2011
Arachne
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
72W - 42L
1,627 Elo+
Party 3
Anhur
Anhur
manu_lima17
Anhur
Level 122
God Stats
7W - 3L
1,408 SR
Queue Stats
185W - 112L
1,674 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
7,260
484
7,547
13,137
4,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
LeandroZombies1
Xing Tian
8
2 / 8 / 1
5,443
363
2,669
10,810
5,930
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
OP-kissa
Hercules
10
0 / 5 / 1
5,981
399
2,083
12,192
4,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 4
6,963
464
4,304
9,854
2,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
gasbho3
Chernobog
9
0 / 9 / 1
5,571
371
3,736
8,999
2,075
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Curious424
Yemoja
12
1 / 3 / 14
8,228
549
3,920
9,091
4,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
16
7 / 3 / 1
10,115
674
5,753
5,786
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
Tveensmurf
Olorun
16
7 / 0 / 7
10,425
695
15,371
13,128
6,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
kongpall2011
Arachne
15
4 / 1 / 2
9,136
609
3,576
9,976
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
12 / 1 / 7
10,343
690
11,206
9,562
3,233
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
62
7
Kills
31
31
Deaths
8
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
Yemoja
Curious424
Yemoja
1
3
14
2.67
L
Xing Tian
LeandroZombies1
Xing Tian
2
8
1
0.31
L
Hercules
OP-kissa
Hercules
0
5
1
0.1
L
1
5
4
0.6
W
Merlin
7
3
1
2.5
W
Olorun
Tveensmurf
Olorun
7
0
7
10.5
L
Chernobog
gasbho3
Chernobog
0
9
1
0.06
W
Arachne
kongpall2011
Arachne
4
1
2
5
W
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,339
Damage
39,826
54,992
Taken
47,543
20,104
Mitigated
20,342
9,756
Healing
21,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,547
2,255
0
3,494
13,137
4,947
0
4,594
8,479
0
34,815
W
Yemoja
Curious424
Yemoja
3,920
272
1,529
1,672
9,091
4,537
698
2,203
6,888
20,901
0
L
Xing Tian
LeandroZombies1
Xing Tian
2,669
167
0
500
10,810
5,930
0
3,637
7,073
9,640
0
L
Hercules
OP-kissa
Hercules
2,083
187
0
2,599
12,192
4,451
0
7,470
4,722
0
27,360
L
4,304
583
759
2,404
9,854
2,701
0
3,931
5,713
30,594
0
W
Merlin
5,753
336
81
1,450
5,786
2,083
310
1,004
4,782
69,517
0
W
Olorun
Tveensmurf
Olorun
15,371
7,638
213
8,818
13,128
6,640
4,438
760
12,368
83,043
7,641
L
Chernobog
gasbho3
Chernobog
3,736
1,279
0
0
8,999
2,075
125
3,106
5,813
0
24,798
W
Arachne
kongpall2011
Arachne
3,576
2,580
0
5,658
9,976
3,849
0
873
9,103
0
62,655
W
11,206
5,977
0
2,163
9,562
3,233
1,133
2,197
7,365
0
69,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,218
Gold Earned
48,247
263
Minions Killed
591
0
Camps Cleared
0
1,226,683
Distance Traveled
1,425,828
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,260
484
78
5
0
253,175
2
W
Yemoja
8,228
549
33
2
0
260,504
1
L
Xing Tian
5,443
363
9
1
0
252,448
0
L
Hercules
5,981
399
60
4
0
252,544
2
L
Eset
6,963
464
67
4
0
218,780
2
W
Merlin
10,115
674
140
9
0
266,159
6
W
Olorun
10,425
695
164
11
0
287,133
3
L
Chernobog
5,571
371
49
3
0
249,736
2
W
Arachne
9,136
609
123
8
0
345,567
1
W
Anhur
10,343
690
131
9
0
266,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role