Player Matchup

Hun Batz
Hun Batz
SHERKO_SY
Hun Batz
Level 86
God Stats
11W - 20L
1,500 SR
Queue Stats
460W - 698L
1,254 Elo+
Party 2
Izanami
Izanami
ineusha
Izanami
Level 25
God Stats
10W - 27L
1,288 SR
Queue Stats
79W - 140L
1,200 Elo+
Party 2
Merlin
Merlin
loay-sy963
Merlin
Level 100
God Stats
17W - 39L
1,172 SR
Queue Stats
540W - 806L
1,260 Elo+
Party 2
Vamana
Vamana
mhmad_0556
Vamana
Level 69
God Stats
2W - 11L
1,313 SR
Queue Stats
175W - 304L
1,241 Elo+
Party 2
Ymir
Ymir
mohamadbraa
Ymir
Level 23
God Stats
12W - 18L
1,334 SR
Queue Stats
159W - 293L
1,160 Elo+
Party 2
Team Averages
Level 61
1,321 SR
1,223 Elo+

VS

Team Averages
Level 80
1,493 SR
1,456 Elo+
Ravana
Ravana
 
Ravana
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Alakkai
Hera
Level 128
God Stats
2W - 2L
1,388 SR
Queue Stats
118W - 113L
1,494 Elo+
Solo
Danzaburou
Danzaburou
Kusatta
Danzaburou
Level 28
God Stats
7W - 2L
1,597 SR
Queue Stats
7W - 4L
1,378 Elo+
Party 1
Sylvanus
Sylvanus
OddNoah
Sylvanus
Level 44
God Stats
7W - 3L
1,512 SR
Queue Stats
7W - 4L
1,378 Elo+
Party 1
Cabrakan
Cabrakan
PVMaster
Cabrakan
Level 90
God Stats
4W - 2L
1,470 SR
Queue Stats
222W - 197L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
SHERKO_SY
Hun Batz
10
2 / 6 / 2
7,120
419
3,392
12,843
3,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
ineusha
Izanami
12
1 / 4 / 3
7,612
448
4,301
8,413
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
loay-sy963
Merlin
13
3 / 4 / 2
7,862
462
4,508
11,289
2,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
mhmad_0556
Vamana
13
0 / 4 / 1
7,067
416
4,881
11,378
8,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 4 / 2
6,806
400
2,944
11,794
9,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
13 / 1 / 1
9,756
574
14,986
8,846
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
Alakkai
Hera
15
2 / 2 / 5
8,920
525
7,636
6,549
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Kusatta
Danzaburou
11
1 / 3 / 4
7,121
419
6,385
8,611
3,284
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
OddNoah
Sylvanus
12
2 / 1 / 0
7,661
451
3,382
6,726
4,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cabrakan
PVMaster
Cabrakan
15
4 / 0 / 3
9,670
569
8,126
8,891
12,184
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
7
Kills
22
22
Deaths
7
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
13
1
1
13.5
W
Hera
Alakkai
Hera
2
2
5
2.25
W
Danzaburou
Kusatta
Danzaburou
1
3
4
1
W
Sylvanus
OddNoah
Sylvanus
2
1
0
2
W
Cabrakan
PVMaster
Cabrakan
4
0
3
5.5
L
Hun Batz
SHERKO_SY
Hun Batz
2
6
2
0.5
L
Izanami
ineusha
Izanami
1
4
3
0.63
L
Merlin
loay-sy963
Merlin
3
4
2
1
L
Vamana
mhmad_0556
Vamana
0
4
1
0.13
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,026
Damage
40,515
55,717
Taken
39,623
25,325
Mitigated
26,167
15,289
Healing
11,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
14,986
5,540
0
3,144
8,846
3,987
0
2,482
6,364
0
74,605
W
Hera
Alakkai
Hera
7,636
1,697
0
1,710
6,549
2,025
1,135
1,500
5,049
58,727
0
W
Danzaburou
Kusatta
Danzaburou
6,385
3,305
0
2,596
8,611
3,284
1,904
2,414
6,197
0
27,104
W
Sylvanus
OddNoah
Sylvanus
3,382
1,420
429
1,970
6,726
4,687
998
1,173
5,553
26,029
8,335
W
Cabrakan
PVMaster
Cabrakan
8,126
555
0
1,474
8,891
12,184
0
484
8,407
61,661
0
L
Hun Batz
SHERKO_SY
Hun Batz
3,392
879
0
3,151
12,843
3,355
201
3,094
9,675
0
29,308
L
Izanami
ineusha
Izanami
4,301
2,687
0
1,592
8,413
1,698
0
1,652
6,759
0
36,983
L
Merlin
loay-sy963
Merlin
4,508
238
288
3,690
11,289
2,519
238
3,624
7,437
39,235
0
L
Vamana
mhmad_0556
Vamana
4,881
1,254
0
3,582
11,378
8,265
0
6,411
4,891
0
36,915
L
2,944
364
0
2,986
11,794
9,488
0
4,605
7,034
21,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,467
Gold Earned
43,128
322
Minions Killed
464
0
Camps Cleared
0
1,543,622
Distance Traveled
1,649,746
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,756
574
105
6
0
400,188
2
W
Hera
8,920
525
107
6
0
340,728
4
W
Danzaburou
7,121
419
41
2
0
313,680
3
W
Sylvanus
7,661
451
79
5
0
288,445
0
W
Cabrakan
9,670
569
132
8
0
306,705
4
L
Hun Batz
7,120
419
60
4
0
329,240
5
L
Izanami
7,612
448
84
5
0
285,875
1
L
Merlin
7,862
462
61
4
0
303,773
5
L
Vamana
7,067
416
80
5
0
320,749
1
L
Ymir
6,806
400
37
2
0
303,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role