Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DannyLion69
Cupid
Level 62
God Stats
3W - 3L
1,494 SR
Queue Stats
106W - 123L
1,302 Elo+
Solo
Odin
Odin
KornDog56
Odin
Level 80
God Stats
1W - 1L
1,558 SR
Queue Stats
27W - 37L
1,327 Elo+
Solo
Merlin
Merlin
Lordtouch me931
Merlin
Level 66
God Stats
12W - 12L
1,457 SR
Queue Stats
233W - 295L
1,342 Elo+
Solo
Hachiman
Hachiman
irishman1n
Hachiman
Level 118
God Stats
1W - 4L
1,500 SR
Queue Stats
243W - 255L
1,332 Elo+
Solo
Team Averages
Level 87
1,502 SR
1,361 Elo+

VS

Team Averages
Level 91
1,461 SR
1,375 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CaffeinatedBeast
Sol
Level 88
God Stats
82W - 117L
1,378 SR
Queue Stats
717W - 948L
1,322 Elo+
Party 1
Arachne
Arachne
Orchovial
Arachne
Level 95
God Stats
95W - 108L
1,459 SR
Queue Stats
446W - 688L
1,317 Elo+
Party 1
Chaac
Chaac
TT_Thic_Boy
Chaac
Level 67
God Stats
6W - 4L
1,432 SR
Queue Stats
206W - 212L
1,350 Elo+
Solo
Kumbhakarna
Kumbhakarna
hurricanepete88
Kumbhakarna
Level 140
God Stats
35W - 26L
1,537 SR
Queue Stats
304W - 324L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
1 / 2 / 2
4,784
478
2,709
4,435
1,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
2 / 2 / 4
4,664
466
2,409
4,506
1,700
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
4
1 / 1 / 0
4,142
414
1,566
2,485
962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
1 / 4 / 2
4,696
470
3,329
4,569
1,289
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
irishman1n
Hachiman
9
5 / 3 / 2
5,529
553
4,749
4,641
1,233
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
9
2 / 3 / 3
5,555
556
2,311
4,993
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 3 / 3
5,796
580
3,152
5,537
994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
Orchovial
Arachne
8
4 / 3 / 1
5,682
568
3,779
5,385
1,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 3
5,395
540
2,753
3,327
951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kumbhakarna
hurricanepete88
Kumbhakarna
7
1 / 1 / 4
5,318
532
2,288
5,648
2,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
10
Kills
12
12
Deaths
10
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
2
2
1
W
Morgan Le Fay
 
Morgan Le Fay
2
3
3
1.17
W
4
3
3
1.83
L
2
2
4
2
L
Odin
1
1
0
1
L
1
4
2
0.5
W
Arachne
Orchovial
Arachne
4
3
1
1.5
W
1
0
3
2.5
W
Kumbhakarna
hurricanepete88
Kumbhakarna
1
1
4
3
L
Hachiman
irishman1n
Hachiman
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,762
Damage
14,283
20,636
Taken
24,890
6,757
Mitigated
7,499
3,773
Healing
8,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,709
620
0
597
4,435
1,573
0
690
3,745
0
17,632
W
Morgan Le Fay
 
Morgan Le Fay
2,311
527
0
1,194
4,993
1,584
656
2,458
2,477
23,591
0
W
3,152
1,138
0
2,061
5,537
994
0
106
5,431
24,638
0
L
2,409
631
156
563
4,506
1,700
0
2,841
1,665
0
11,786
L
Odin
1,566
508
41
583
2,485
962
0
0
2,485
0
5,789
L
3,329
548
0
930
4,569
1,289
186
2,192
2,377
18,612
0
W
Arachne
Orchovial
Arachne
3,779
2,322
0
1,742
5,385
1,818
469
454
4,895
0
23,380
W
2,753
694
128
1,879
3,327
951
0
0
3,101
0
14,053
W
Kumbhakarna
hurricanepete88
Kumbhakarna
2,288
87
0
1,344
5,648
2,152
0
179
5,431
10,775
0
L
Hachiman
irishman1n
Hachiman
4,749
2,733
0
903
4,641
1,233
0
2,028
2,613
0
17,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,815
Gold Earned
27,746
131
Minions Killed
181
0
Camps Cleared
0
754,246
Distance Traveled
911,775
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,784
478
27
3
0
193,680
0
W
Morgan Le Fay
5,555
556
43
4
0
164,299
0
W
Sol
5,796
580
47
5
0
157,850
5
L
Cupid
4,664
466
22
2
0
149,788
0
L
Odin
4,142
414
16
2
0
81,583
0
L
Merlin
4,696
470
35
4
0
165,372
1
W
Arachne
5,682
568
48
5
0
209,406
2
W
Chaac
5,395
540
27
3
0
179,334
0
W
Kumbhakarna
5,318
532
16
2
0
200,886
5
L
Hachiman
5,529
553
31
3
0
163,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role